A Quote by Peter Molyneux

When we transitioned from the PC to the console with 'Fable,' it took us five years to do that. And that's just going from a mouse to a controller. — © Peter Molyneux
When we transitioned from the PC to the console with 'Fable,' it took us five years to do that. And that's just going from a mouse to a controller.
The console games, as they come out with this new generation, will have a temporary advantage in price performance, but there are still many things you can do on a PC, more conveniently than you can do on a console machine.
We can take absolutely anything that runs on PC or high-end console and run it on Tegra...I didn't think that we'd be at this level on mobile for another 3 - 4 years.
I think that that multiplatform development is what's on the mind of most high-end PC developers now... this is really the first time in the industry's history that we've had console machines that can handle all that PC developers can deliver.
We do not see the PC as the leading platform for games. That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version.
I love the mouse, I love designing games for a mouse-based system. I think it's still a way of playing games which, you know, everyone's really excited about the Wii and all that, but for me, the mouse is for the PC an awful lot what that pointing device did for the Wii.
In my home office, I have two large, 30-inch computer monitors - a Mac and a PC. They share the same mouse and keyboard, so I can type or copy and paste between them. I'll typically do Web stuff on the Mac and e-mail and chat stuff on the PC.
I work on my novels wherever I have a PC, and I have four or five places around the world where I do have a PC. These days you can just slip a little flash drive into your top pocket, fly for 12 hours, come to another place, plug it into a computer and you are away again.
'Senna' took five years, 'Amy' took three years. You try and say, 'Look, there's no deadline.' That's important. Just saying, 'We've got to make the film. And once the film's ready, it will be out there.'
It was an amazing thing to see how Bowerstone, the capital of 'Fable,' progressed. It went from, in 'Fable 1,' to just 20 houses and then in 'Fable 3' it felt like a city that had districts. You could see that sense of progression in it.
So I just took some time off. I was maybe going to do two or three years and it turned into five years. But certainly, I'd say it was the best thing I ever did. And now I come back to this whole thing really energized about it.
There wasn't very much going on in London about five years ago, and I just took a ticket on spec and went to Los Angeles. I think it was in my second week that I auditioned for 'Battlestar.'
The Fable story hinted at a dramatic time before 'Fable 1' when the Guild was founded, this would be a perfect setting for 'Fable 4.'
We've got plans for 'Fable' III, IV, and V. It's a big story arc, and if you play Fable II, you'll recognize things from 'Fable I.'
If you're traveling for five years or something like that, you're going somewhere. But five years are being used up, and you don't have to do anything. You just sit on the plane. That might make time go really fast.
I'd love personally... this is not an announcement at all, but I would love to see 'Fable 2' on the PC.
The Xbox 360 is the first console that I've ever worked with that actually has development tools that are better for games than what we've had on PC.
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