A Quote by Peter Molyneux

We experimented with different monetization techniques in 'Godus.' We had some events that you could go on which were time-limited. That didn't work terribly well. — © Peter Molyneux
We experimented with different monetization techniques in 'Godus.' We had some events that you could go on which were time-limited. That didn't work terribly well.
We started having more developers who wished they could develop on Roblox forever, but they were starting to go off to Google and get jobs. It struck us that this whole platform play, where the creators were powering the fun, we could wrap it into powering the monetization as well.
When I was in Hungary in December I was looking at student films and I could not tell which ones were shot on film and which ones were shot digitally. I think that is because the filmmakers in Europe go to four years of film school and learn the techniques.
Disasters like Oklahoma City and 9/11 were time-limited. The children who were affected psychologically could go to a place of normalcy.
I think back to some of the pots we made when we first started our pottery, and they were pretty awful pots. We thought at the time they were good; they were the best we could make, but our thinking was so elemental that the pots had that quality also, and so they don't have a richness about them which I look for in my work today. Whether I achieve it all the time, that's another question, because I don't think a person can produce at top level 100 percent of the time.
Every singer has three or four or five techniques, and you can force them together in different combinations. Some of the techniques you discard along the way, and pick up others. But you do need them. It's just like anything. You have to know certain things about what you're doing that other people don't know. Singing has to do with techniques and how many you use at the same time. One alone doesn't work. There's no point to going over three. But you might interchange them whenever you feel like it. It's a bit like alchemy.
In every great time there is some one idea at work which is more powerful than any other, and which shapes the events of the time and determines their ultimate issues.
Terrible, it was terrible. Even today and it's been several months now you just bring it up and I tear up a little bit, terribly. You know when you're that close that long and got along as well as we did, we seldom had any serious arguments. We might have - might discuss which movie we wanted to see and what play we wanted to go to, where we ought to go for a vacation but that usually didn't last very long because we were much of the same mind all the time.
We could go work on curing cancer. We could go work on building spaceships. We could go work on art projects. What's fun about working at Asana is we get to work on all of them at the same time.
[Bill Gates] wanted me to stay working at Microsoft, but I didn't think he could be CEO and we could have the family life that we both had growing up, which is what we envisioned. I knew I would go back to work at some point later to some profession. I just didn't know what.
I have lost weight because my events are so exciting. When I'm done I don't want to eat.But I could see how it could go the other way for some people. That's only because their events are boring.
That business of relaxation, which is so terribly modern today, is all good and well, but my work interests me so much, and is so varied, that many times it seems relaxing when I go from one aspect to another.
AMD's history is we've always had great technology. We've had periods of time where we've done really, really well, and we've had periods of time where we've done not so well. But most of the time we've done well, it's because we've had a leadership product or some technology where we were out in front before anybody else.
Some were getting married; some were getting divorced. People were in different places, but you had enough time on this earth to actually get somewhere, and I think that's the exciting thing about being 36 and in your mid-30s. You've been somewhere, and you're going to go somewhere. It's fun; it's exciting.
When we approach games, we're always emotional-focused, so if a free-to-play business model works against the emotion, we won't use it. If it actually works well with the emotion, or if we can come up with a new way to do monetization that's different and that's unique for the game, I would go for that.
It exasperated her to think that the dungeon in which she had languished for so many unhappy years had been unlocked all the time, and that the impulses she had so carefully struggled with and stifled for the sake of keeping well with society, were precisely those by which alone she could have come into any sort of sincere human contact.
When I started out, there were many different companies... you could leave and go to a different territory, and there were so many different styles. What we have now is WWE has survived the test of time, and all the other companies have fallen off the face of the earth.
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