A Quote by Peter Molyneux

That's what my objective was, to reinvent myself from a console designer to starting a new business and embracing multi-platform, relearning the skills necessary to make successful games. It's been an amazing journey.
Twenty-eight years ago, I created my first game on an Apple II in my bedroom closet at a time when the interactive entertainment industry was taking its first baby steps. Today the games business has grown to a multi-billion dollar industry and we are just at the tip of the iceberg. I'm thrilled to have been a part of this successful journey and I'm extremely honored by the Academy's Hall of Fame induction.
By using the digital platform YouTube, I have been able to build and grow my content-creating business and am proud to call myself a successful female entrepreneur.
The console games, as they come out with this new generation, will have a temporary advantage in price performance, but there are still many things you can do on a PC, more conveniently than you can do on a console machine.
I've been blessed with enough wealth that I can make a film myself up to a certain budget. So one way I thought I would reinvent myself was just to make these very small, personal films that I've financed myself.
Having a company that's successful is a wonderful platform to do new things. You don't have to raise money for it; you can take profits from the company and pump them into new business.
The reason why many clients don't value design is because haven't had a designer prove to them the value of it. You need to prove it to clients who've hired a bunch of shitty designers and their business has not been that successful. When they hire a good designer, they see the difference.
A career is a portfolio of projects that teach you new skills, gain you new expertise, develop new capabilities, grow your colleague set, and constantly reinvent you as a brand.
Video games are a special kind of play, but at root, they're about the same things as other games: embracing particular rules and restrictions in order to develop skills and experience rewards. When a game is well-designed, it's the balance between these factors that engages people on a fundamental level.
'The 100' gave me this platform I never expected. I didn't expect the character to become anything. I was originally only signed up to do six episodes, and then it just sort of become this whole story and journey, which was an amazing character, a great journey, so that has been incredible, and I didn't expect anything out of it.
I know that everyone has been hurt in some way and that everyone is capable of learning and relearning how to trust again. Starting with themselves.
When you think about a new platform, what will define it as a long-term success are the ongoing range of games and experiences that come to the platform - not what's available on Day One.
My experience of being on the public platform got more multi-faceted, multi-dimensional, and my place in the public eye, I think, has always been a little more than just what is going on in that time in my life.
I think the idea of embracing the process, creating something, no matter how thin it is, that you can call a starting point - whether it's a word or it's an idea, or it's a little piece of narrative that you might base a film on - starting that journey of making the work. That's also something that every individual does very differently.
In my experience, in the real-estate business past success stories are generally not applicable to new situations. We must continually reinvent ourselves, responding to changing times with innovative new business models.
It takes courage to reinvent joys, to reinvent opportunities, to reinvent dreams, to reinvent connections, to reinvent hopes that you have set aside.
The business society is interested in training its citizens to make money, and, in this objective, it is often successful. Many of them do make money, and the ones who do not obligingly regard themselves as failures who have wasted the precious gift of life.
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