A Quote by Peter Molyneux

You know, the health bar in 'Fable III' was destined to be this pixel-high line at the top left-hand side of the screen. No one was looking at it! No one even knew it was there!
We've got plans for 'Fable' III, IV, and V. It's a big story arc, and if you play Fable II, you'll recognize things from 'Fable I.'
They know you can't get people to stop smoking, so they develop a system of informants. That's the whole idea of second-hand smoke, you know. Make second-hand smoke dangerous and turn everybody against smokers. Then they say you can't even smoke in a bar - a bar! - because bartenders have a right to a smoke-free "workspace." Ah, bartenders, those health nuts.
Mutt enjoyed traveling by car, but he was an unquiet passenger. He suffered from the delusion, common to dogs and small boys, that when he was looking out the right-hand side, he was probably missing something far more interesting on the left-hand side.
In the digital world we live in, there is no pixel who thinks they're better than any other pixel. And there is no pixel that will not work with another pixel to produce something. And when two pixels come together and have children, they'll place any attention to what the color is and nobody says anything.
I prefer reading e-books on a high resolution LCD screen - like the iPod Touch's - although the pixel density could and should be much higher.
Society? Can we trust us? Doubt it. We're probably not even real, as was revealed in the popular documentary The Matrix. That bloke next door? Made of pixels. Your co-workers? Pixels. You? One pixel. One measly pixel. You haven't even got shoes, for Christ's sake.
I think that most women know what happens that leads you to a point where you're not even looking for intimacy anymore. You're just looking for the physical side of it and not the emotional side of it.
I always knew I'd be an actor. I always knew I'd at least be on a big screen somewhere. Everyone else I was watching, they were cool, but I thought that I could bring something fresh and new, even when I was really young. I didn't really know how it was going to pan out, for sure, but I always knew that one day I would be on the big screen. I had no doubts in my mind.
In 'Fable III' we have taken away the experience system.
Hazel had read enough books to know that a line like this one is the line down which your life breaks in two. And you have to think very carefully about whether you want to cross it, because once you do it’s very hard to get back to the world you left behind. And sometimes you break a barrier that no one knew existed, and then everything you knew before crossing the line is gone. But sometimes you have a friend to rescue. And so you take a deep breath and then step over the line and into the darkness ahead.
The classic one for me is one of my favorite images - left-versus-right political-spectrum image. I was trying to visualize the concepts on the political spectrum. I'm left-leaning, and I discovered as I was doing it that I had an impulse to make the left-hand side appear better than the right-hand side. That was manifesting in the way I was choosing certain words, framing certain ideas. I shared it with a few people, and they all said, "Oh my God, this is really biased." I hadn't seen it at all.
There's nothing I can do about looking short. I'm born this way. And my face is on the long side so I look even shorter on screen. It's not an issue that can be solved by inserting extra heels into my shoes.
The Fable story hinted at a dramatic time before 'Fable 1' when the Guild was founded, this would be a perfect setting for 'Fable 4.'
We began building this incredible new foundation in this restaurant, and that's what began giving me the left-hand side of tradition and the right-hand side, my new palate.
You go back to the Baldur's Gate days, we literally had 32-pixel characters strutting across the screen, and we'd have a couple lines of voice and a lot of text. On one hand, it's a reflection of the evolution of the technology. On the other hand, though, I think it's a reflection of our aspirations. We've always felt that the medium can get more and more cinematic, and I think when it follows the convention of Mass Effect 2 film, it grows more and more compelling. There's a hundred years of knowledge and learning in that space that we can then apply.
My left hand is my thinking hand. The right is only a motor hand. This holds the hammer. The left hand, the thinking hand, must be relaxed, sensitive. The rhythms of thought pass through the fingers and grip of this hand into the stone.
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