A Quote by Peter Molyneux

The thing about 'Fable' is that it was such a rich world. It was, well, what the name says it is. It's all about Fable and Albion and this idea of legends and humor. — © Peter Molyneux
The thing about 'Fable' is that it was such a rich world. It was, well, what the name says it is. It's all about Fable and Albion and this idea of legends and humor.
For me, "Zoo" has always been a fable. It has nothing to do with realism. It's a fable about what man is doing to the world, and the animals have retribution. But in the real world, this would not happen. But in the world of 1984, this kind of thing can happen in a story.
It was an amazing thing to see how Bowerstone, the capital of 'Fable,' progressed. It went from, in 'Fable 1,' to just 20 houses and then in 'Fable 3' it felt like a city that had districts. You could see that sense of progression in it.
The Fable story hinted at a dramatic time before 'Fable 1' when the Guild was founded, this would be a perfect setting for 'Fable 4.'
We've got plans for 'Fable' III, IV, and V. It's a big story arc, and if you play Fable II, you'll recognize things from 'Fable I.'
Fable is more historical than fact, because fact tells us about one man and fable tells us about a million men.
I think the charm of 'Fable' was in the feeling of the world and definitely the humor.
In the original 'Fable,' Albion was kind of run by heroes and heroes were the thing, and there weren't any lords or kings, there were just heroes, and greater and greater heroes.
Alice in Wonderland Syndrome. This is a mental illness. It is like looking through the wrong end of a pair of binoculars. It is as if you are living in a fantasy world of a fable. This is an interesting and sad syndrome. I’m sure that I have that syndrome. If it’s not it, then why the heck does my every moment with the ordinary girl feel like a fable?
Well, the most incredible thing about 'Fable' is the fact that there are lots of examples where people play the game in a certain way and things happen that were never designed to happen.
Imagine an American Hans Christian Andersen, conceive of the Brothers Grimm living in Missouri, and you will approximate Howard Schwartz, a fable-maker and fable-gatherer seduced by the uncanny and the unearthly. In Lilith's Cave, he once again reaches into a magical cornucopia of folklore and fantasy and spreads before us, in enchanting language, the marvels and shocks of dybbuks, ghosts, demons, spirits, and wizards.
I could end this with a moral, as if this were a fable about animals, though no fables are really about animals.
I think it's fantastic that people still remember Fable, and some of them are really passionate about it.
There was a whole sequence of concept art about a 'Fable' set in a kind of steampunk Victoriana age.
The fable says that the tortoise won in the end, which is consoling, but the hare shows a good deal of speed and few signs of tiring.
For me, the photography, in its purest form, is a variant of the fable. Another way of saving the appearances - a way of signifying, through this fabulous capture, that this supposed real world is always about to lose its meaning and its reality.
All the great masters have understood that there cannot be great art without the little limited life of the fable, which is always better the simpler it is, and the rich, far-wandering, many-imaged life of the half-seen world beyond it
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