A Quote by Peter Molyneux

We've got plans for 'Fable' III, IV, and V. It's a big story arc, and if you play Fable II, you'll recognize things from 'Fable I.' — © Peter Molyneux
We've got plans for 'Fable' III, IV, and V. It's a big story arc, and if you play Fable II, you'll recognize things from 'Fable I.'
The Fable story hinted at a dramatic time before 'Fable 1' when the Guild was founded, this would be a perfect setting for 'Fable 4.'
It was an amazing thing to see how Bowerstone, the capital of 'Fable,' progressed. It went from, in 'Fable 1,' to just 20 houses and then in 'Fable 3' it felt like a city that had districts. You could see that sense of progression in it.
For me, "Zoo" has always been a fable. It has nothing to do with realism. It's a fable about what man is doing to the world, and the animals have retribution. But in the real world, this would not happen. But in the world of 1984, this kind of thing can happen in a story.
The thing about 'Fable' is that it was such a rich world. It was, well, what the name says it is. It's all about Fable and Albion and this idea of legends and humor.
In 'Fable III' we have taken away the experience system.
Alice in Wonderland Syndrome. This is a mental illness. It is like looking through the wrong end of a pair of binoculars. It is as if you are living in a fantasy world of a fable. This is an interesting and sad syndrome. I’m sure that I have that syndrome. If it’s not it, then why the heck does my every moment with the ordinary girl feel like a fable?
Fable is more historical than fact, because fact tells us about one man and fable tells us about a million men.
Imagine an American Hans Christian Andersen, conceive of the Brothers Grimm living in Missouri, and you will approximate Howard Schwartz, a fable-maker and fable-gatherer seduced by the uncanny and the unearthly. In Lilith's Cave, he once again reaches into a magical cornucopia of folklore and fantasy and spreads before us, in enchanting language, the marvels and shocks of dybbuks, ghosts, demons, spirits, and wizards.
You know, the health bar in 'Fable III' was destined to be this pixel-high line at the top left-hand side of the screen. No one was looking at it! No one even knew it was there!
Life is this simple: we are living in a world that is absolutely transparent and the divine is shining through it all the time. This is not just a nice story or a fable, it is true.
Well, the most incredible thing about 'Fable' is the fact that there are lots of examples where people play the game in a certain way and things happen that were never designed to happen.
What is history but a fable agreed upon?
Fiction or fable allures to instruction.
The minute that you bring a unicorn into a story, you know that it's a fairy tale or a fable, because unicorns don't exist as animals. They exist as fantasy creatures.
What profit has not that fable of Christ brought us!
As we are poetical in our natures, so we delight in fable.
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