A Quote by Peter Mullan

In the acting game, you spend a long time fighting against what the director perceives you to be. And half the time the directors don't know. — © Peter Mullan
In the acting game, you spend a long time fighting against what the director perceives you to be. And half the time the directors don't know.
You spend enough time on set as an actor and it's great when a director was at some point an actor or understands acting. They're able to finesse performances out of you that a lot directors can't get.
I think one third of my work is with first-time directors because I think I should, you know? Really, the difference between a first-time director and a second- or third-time director - I mean there's no director who makes enough movies anyway - but if they're talented, they have it. And there is no movie that is perfect.
I guess once you've been acting for a long time, you glean the great bits of good directors and the bad bits from other directors, and you know the way that you would like to be directed.
If we reduce batch sizes by half, we also reduce by half the time it will take to process a batch. That means we reduce queue and wait by half as well. Reduce those by half, and we reduce by about half the total time parts spend in the plant. Reduce the time parts spend in the plant and our total lead time condenses. And with faster turn-around on orders, customers get their orders faster.
It all depends on the directors. Working closely with a director is the main job of a film composer. Interpreting what he perceives as a color, an emotion or mood is very abstract. A director tells you something he wants and then you have to run back...
You're going to spend more time with yourself than with anyone else in your life. You want to spend that whole time fighting who you are?
Once upon a time... a long time ago... things that happened once perhaps but have been talked about for so long that nobody really knows. And underneath all the bits that people have added the magic swords and lamps they're all about one thing - the good hero fighting the giant or the witch or the wicked uncle. Good against bad. Good against evil.
Recently I have been spending my lunch with other game directors playing over local connection battle in Spirit Tracks. It is very good to do that in order to facilitate better communications between us. I have been partnering with the director of the Spirit Tracks to fight against the director of the new Wii game and yes, recently we have been winning!
When I'm out there on the mound, I'm fighting for my teammates, fighting for the ability to stay in the game for a long time. It's war. I see the hitter - I think about what I want to do, but it's a very quick process. Then I attack. It's almost primal.
I grew up half the time in a small town called Mart, Texas, and half the time in L.A., because I was acting.
I can evaluate a player in a very short period of time because I'm very close to that game, very educated in that game and played the game for a long, long time. I wasn't just a guy with talent. I learned a lot about the game.
To be a good director, you have to spend a lot of time on actual sets, but today, there's a lot of people who spend a lot of time in dark rooms writing a script, and they'll go in and tell the story to some suit at a studio who says, 'Okay, this is great, let's go.' But that doesn't necessarily mean you know what to do once you're on set.
Sometimes, when you work with directors who have done it a lot and are established in the business and know the game, there are all these rules that they have. First-time directors will allow you to come in with choices. They're not so jaded by actors that they're like, 'Ugh, just do your job, man.
Sometimes, when you work with directors who have done it a lot and are established in the business and know the game, there are all these rules that they have. First-time directors will allow you to come in with choices. They're not so jaded by actors that they're like, 'Ugh, just do your job, man.'
Most of the time you spend filming a show is time you spend without the cameras on, when you're not acting.
I grew up half the time in a small town called Mart, Texas, and half the time in L.A., because I was acting. My high school was crazy about football.
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