A Quote by Peter Orner

I used to be surprised and a little annoyed when characters would reappear in my mind, itching to be in another story. Now I realize it's part of the deal, that you create these people out of thin air but then, if you do it right, they actually live.
I often think that at the center of me is a voice that at last did split, a house in my heart so invaded with other people and their speech, friends I believed I was devoted to, people whose lives I can simply guess at now, that it gives me the impression I am simply a collection of them, that they all existed for themselves, but had inadvertently formed me, then vanished. But, what: Should I have been expected to create my own self, out of nothing, out of thin, thin air and alone?
In art, something comes of nothing. Out of the thin air and the ether, you create a story. And that is intensely satisfying.
The reason I invest in technology is it's the only work humans do that actually is creative. All other types of economic activity are just moving money from one pool to another, whereas technology is what allows us to create value out of thin air.
Nothing is more rewarding than to take a song, create it out of thin air and then watch it affect people.
I used to let a lot of unimportant things bother me. I don't anymore. Right now, things are going great in my life. It used to be when that happened, I would be waiting for something to go wrong. Now I don't expect that - if something negative does happen, I'll deal with it, learn from it and realize it is the way it is supposed to be.
I suppose in some ways that's why my collaborations worked out, because I would go in the studio with such enthusiasm and it would never be a chore for me. I was never itching for the process to be done so we could get out live. It's a different matter for me now. Now I've noticed that I actually have one eye or one ear on how I'm going to do it on stage. And maybe that's because I'm the frontman in the group; I do believe that any good frontman should be impatient in the studio to get out.
People come, people go – they’ll drift in and out of your life, almost like characters in a favorite book. When you finally close the cover, the characters have told their story and you start up again with another book, complete with new characters and adventures. Then you find yourself focusing on the new ones, not the ones from the past.
That air. The air afterwards. I wanted to breathe it in. It felt right to breathe it in. Because we were breathing them in, weren't we? And the building. We were breathing it all in. And I thought, there's a part of this that's actually a part of me now. I now have that responsibility. I am alive, and I am breathing, and I can do the things this dust can't do.
I remember it when I used to go out, I used to dress as Superman, but then I used to dress as Superman dressed as Clark Kent. So, actually, I would be like a little seven-year-old boy going out in a business suit. But I would never expose the fact that I was Superman, but I knew, that should there be any trouble, I could take care of it.
Sometimes you just create a joke out of thin air in the editing room. So I'm really glad I've had that experience. It gives me a little more confidence in front of the camera.
Sometimes you just create a joke out of thin air in the editing room. I'm really glad I've had that experience. It gives me a little more confidence in front of the camera.
I'm not sure I would call it agony but there is a kind of cyclic frustration. You get one story right and then here comes another one. When does that end? What I'm trying to do is get it to end right now, by recognizing that that cycle is writing. That is: trying to understand the frustrations and setbacks (and agony) as part of a bigger chess game you are playing with art itself.
My mother had to stop me reading to make me go and get some fresh air. I used to get so annoyed. She actually had to sit on my book because, otherwise, I would find it.
When I was eight years old, I played a story game with my younger brother and sister to help them fall asleep. The 'word-story game' was where they would choose a word and I would create a story. Acting and directing are similar to this game, where I am given the words then I fill in the life of the characters.
I love doing movies, but right now, television is the way Hollywood was in the late '60s and early '70s. The dream era I would have loved to have been part of in Hollywood then is happening right now, but it's happening on television, with these big complicated story arcs and real character-driven shows and sheer ambiguity left and right.
In this day and age, when there are so many people creating work online and writing their own shows, I wouldn't tell another actor, 'If you can do anything else go do that.' I would tell them to figure out the story they want to tell, to figure out what artists inspire you and why, and then figure out a way you can create that for yourself.
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