A Quote by Petr Cech

You have to be consistent in your work, consistent in your performances, because, if not, then you might not have as many games as you would like. Less games you play, then less chances to have a clean sheet.
You just get into a routine and you allow that routine to become consistent. So if your routine off the field becomes consistent, then your play on the field will become consistent.
'Minecraft' is like that, where you might say to one of your friends who doesn't play games, 'Hey, just sit down and try this with me.' There are other games you might put in front of somebody and say, 'I know you don't traditionally play games, but you've got to check this out.'
If you have less games, less back-to-backs, the product's better. The fans will appreciate it more. You see those college guys playing so hard, but they play 36 games in the same amount of time we play 82 almost.
I want to be that consistent all year. I want to play the same way all 82 games. I want to be consistent every night.
You have so many games to play, and you can do well in one game but bad in the other ones. The thing you've got to be is consistent.
I believe that if we don't make moves to get people who don't play games to understand them, then the position of video games in society will never improve. Society's image of games will remain largely negative, including that stuff about playing games all the time badly damaging you or rotting your brain or whatever.
You can do as many sprints as you want but there's nothing like playing in a 90-minute soccer game. There's no better way to gain your fitness, in my opinion, than playing in consistent games.
If sports science really has a beat on what's healthy for the players, then they need to tell the league how many games that is healthy for players to play and then only play that many games.
I love games. My favorite thing on this planet to do is to play games. And if you don't enjoy games, then you're really missing the point of what this life is.
...But we enjoyed playing games and were punished for them by men who played games themselves. However, grown-up games are known as 'business' and even though boys' games are much the same, they are punished for them by their elders. No one pities either the boys or the men, though surely we deserve pity, for I cannot believe that a good judge would approve of the beatings I received as a boy on the ground that my games delayed my progress in studying subjects which would enable me to play a less creditable game later in life.
It's very important that you focus on winning games and being consistent down the stretch. I think that's what we're focused on. All of the other stuff about who wins and who loses and how many wins do we need, if we're focusing on that, then that's not good.
I suppose that literature as it is won't die, science fiction included. But games are becoming an extremely important part of the science fiction world, including games that are adapted from books (or vice versa: books that are adapted from games). It's wonderful to have the opportunity to play and see your favorite characters on the screen, but the opportunity to read a book does not become less attractive.
Kids clearly help center you because you can't impress your kids. People are like, "Oh, are they so excited because you're Ironman?" My kids couldn't care less. They like it when I hang out and play dad. I impress them by playing video games with them and doing well. Your kids humble you.
It's such a long season, and there's so many games, so many trips, you've got to build habits and be consistent with what you do.
If people know you'll go to any lengths for your client, they're less likely to play games with you.
So what we have tried to do in our later buildings is to try to be completely consistent, as a painter is consistent or as a sculptor is consistent. Architecture also must be very consistent.
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