A Quote by Phil Anselmo

I have created hours upon hours of different music over the years that the general public has never heard. Maybe one day I'll release them all in one big package, but we'll see. — © Phil Anselmo
I have created hours upon hours of different music over the years that the general public has never heard. Maybe one day I'll release them all in one big package, but we'll see.
I practiced for at least two hours every day for twenty years, before then I practiced maybe four to five hours a day, and before then 14 hours a day. It was all I had ever done.
I worked 120 hours a week for eight years. That's 20 to 22 hours a day every day and one week I only got 15 hours sleep.
Ten thousand hours is equivalent to roughly three hours a day, or 20 hours a week, of practice over 10 years... No one has yet found a case in which true world-class expertise was accomplished in less time. It seems that it takes the brain this long to assimilate all that it needs to know to achieve true mastery.
A really good day for me is to write my book for about four hours, go to the writing room for about four hours and then maybe come back to the book to finish the day for a few more hours of it.
It's just like any job. We're either in the arena or working out during certain hours of the day, but you have other hours for things that you want to do during the day as a human being, and for me, maybe I don't go shopping. Maybe I go into my backyard and throw against a net.
The 10,000-hours rule says that if you look at any kind of cognitively complex field, from playing chess to being a neurosurgeon, we see this incredibly consistent pattern that you cannot be good at that unless you practice for 10,000 hours, which is roughly ten years, if you think about four hours a day.
When I was 15, 16, 17 years old, I spent five hours a day juggling, and I probably spent six hours a day seriously listening to music. And if I were 16 now, I would put that time into playing video games.
The sound world that I created for 'Avatar' had to be very different, really, than anything I ever created before. There is also three hours of music.
Dancing is still, for me, one of those things that no matter when I do it and it sounds corny and cliche, but time stands still. I could literally dance for hours and hours on end and not realize that I've been dancing for hours and hours on end. In the right setting, I could literally dance all day and have a blast. It seems like one moment to me. There's nothing else going on, and it's the ultimate release.
In my day, at 12 years old, which was 38 years ago, we worked out in summer months for two and a half hours. Today someone in that age group might work out for four hours, two hours in the morning and two at night
In my day, at 12 years old, which was 38 years ago, we worked out in summer months for two and a half hours. Today someone in that age group might work out for four hours, two hours in the morning and two at night.
There was this wonderful day where we sat and listened to all of Andy's [Kim] songs throughout the years, and I think we spent around six hours at my house, and then we played all these tunes of mine that have never found any version. And "Heaven Without a Gun" is one of them, and it struck him. If you can find a compadre who doesn't live in the literal world 'cos you're not always fighting to explain yourself to make sense, that maybe it's the dyslexia, maybe it's the dreamer, maybe it's the idea that grammar was not your foreplay - excuse me - see what I mean, your forte.
You may work under incredible pressure over two hours in a day, but you're often around that studio 14 to 16 hours of that day.
The key to getting ahead is setting aside 8 hours a day for work and 8 hours a day for sleep - and making sure they're not the same hours.
I would have to change my entire life if I went into acting. I dance eight hours a day, and then suddenly to be sitting on a set for 12 hours a day is a big difference for my health.
I sleep 12 hours and then work 24 hours. I've worked those irregular hours for the past three years. It's better to stay up day and night to come up with ideas. I usually get inspiration for game designing by working this schedule.
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