A Quote by Phil Ivey

I'd work on my game online and at casinos, build my bankroll, find good games, and try to put myself in a position to keep winning and earn a steady income. — © Phil Ivey
I'd work on my game online and at casinos, build my bankroll, find good games, and try to put myself in a position to keep winning and earn a steady income.
We have to have the money to do the work we want to do, as well as to keep a roof over our heads and food on the table. Fat commissions are good, but not always easy to come by, and each new painting takes its time. So we need to find every way possible to earn extra income from our work.
If I watch 'The X Factor,' I know I'm never going to aspire to sing, so I don't mind if they're good or bad, but when I watch 'Bake Off,' because I aspire to be good at it, I find it easy to try and put myself in their position.
I've always said the players don't build up rivalries themselves, people from the outside build up the rivalries. I just want to play good golf. I want to try and keep winning golf tournaments.
We do not go to work only to earn an income, but to find meaning in our lives. What we do is a large part of what we are
There is always a bit of pressure to do a good album - to do good work, period. I really put a lot of pressure on myself, more so than other people. But I try not to let that overwhelm me to the point where I can't even do good work. I just put it aside and do the best that I know that I can.
One lesson is to not to play desperately if your position is worse but still reasonable. Lashing out wildly in an inferior position usually only hastens defeat. Meanwhile, solid, stubborn defense can demoralize the attacker, make him lose confidence. When that happens, the tables can turn. Keep fighting, stay steady, keep morale high - and public protests are good for all of these things.
I find just in terms of free time I'm always envious of people I know who... listen to music, watch films, play games, read books. I have to pick. And I find frequently that if I've got Sophie's Choice, I'll try to keep up with music and keep up with films. So my book reading and comic reading and game playing is terrible and infrequent.
Writing is such lonely work that I try to keep myself cheered up. If something strikes me as funny in the act of writing, I throw it in just to amuse myself. If I think it's funny I assume a few other people will find it funny, and that seems to me to be a good day's work.
Our under-19s, under-20s, under-17s teams are all getting into Euro finals, World Cup finals, winning bronze medals. We're winning bronze medals; it's about that final step now. We've got to punish teams. In every game - youth games, senior games - just to push the game further.
It should feel genuinely good to earn income from your blog - you should be driven by a healthy ambition to succeed. If your blog provides genuine value, you fully deserve to earn income from it.
I do my research the same as everyone else - I watch games relentlessly and try to be the best that I can be. It should be irrelevant whether I'm male or female, so as long as I work hard and try my best at it, then more we keep speaking about it, then we can eradicate it from the game.
The more I learned about games, the more frustrated I became because the games weren't very good. I could tell a good game from a bad game. My conclusion was: let's make our own games.
For me, mood is something you have to ignore. I try to put myself in that position when I'm shooting and try to react the way I would. I try not to play funny if it doesn't call for that.
The last 10% of game design is really what separates the good games from the great games. It's what I call the clean-up phase of game design. Here's where you make sure all the elements look great. The game should look good, feel good, sound good, play good.
All experiments that are related to the games when you have humans versus machines in the games - whether it's chess or "Go" or any other game - machines will prevail not because they can solve the game. Chess is mathematically unsolvable. But at the end of the day, the machine doesn't have to solve the game. The machine has to win the game. And to win the game, it just has to make fewer mistakes than humans. Which is not that difficult since humans are humans and vulnerable, and we don't have the same steady hand as the computer.
Learn how to program and play lots of games. If you find yourself capable of writing a game, someday you'll be capable of writing a really good game. My dad's a writer, and when you ask him how to learn to write, he says, "write." So basically, do it and keep doing it until you get good.
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