A Quote by Phil LaMarr

In video games and animation, you find that the toughest things to make different are the things that aren't words: grunts, groans, gasps. — © Phil LaMarr
In video games and animation, you find that the toughest things to make different are the things that aren't words: grunts, groans, gasps.
I don't consciously try to make things difficult as much as I try to make them a little different. I like all kinds of laughs. I tried to make a show that elicit groans, guffaws, chuckles, boos.
MySpace is so much more about culture and about creativity and expression. So in other words, you go on MySpace and you can find music, and you can find video, and things about politics, and things like that.
I find it a turnoff whenever men aren't into some kind of sport. And, no, video games don't count. I dated a guy who was into video games, and I wanted to shoot myself.
If I'm doing a voice-over session, like animation or something, and I'm doing three different voices, you've gotta separate them. You've gotta find the different places and do your different things.
I think it would be impossible to make a movie about video games if there wasn't some violence that we know from video games.
One of the things about animation is it's so expensive to do the animation, that you can't produce coverage. You only have one chance to make every shot.
It used to be a common saying of Myson's that men ought not to seek for things in words, but for words in things; for that things are not made on account of words but that words are put together for the sake of things.
I'm part of that original generation that came up playing video games, that pumped a lot of our allowance into video games. We financed the rise of video games. I started playing them in the Straw Hat Pizza Palace at the Carriage Square Mall in Oxnard, CA.
To make an embarrassing admission, I like video games. That's what got me into software engineering when I was a kid. I wanted to make money so I could buy a better computer to play better video games - nothing like saving the world.
To make an embarrassing admission, I like video games. That's what got me into software engineering when I was a kid. I wanted to make money so I could buy a better computer to play better video games. Nothing like saving the world.
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.
We need to go beyond saying, 'I know what these games do because I see my son playing them,' and try to understand the complexities - that different video games have different effects.
It was always one of my favorite things, the action figures, the video games, when I was with WWE, even though I'm not a gamer. I would literally go out and buy the games just so I could play myself.
It's actually one of the only things that I do that I don't get frustrated over. Everything else I do - racing, golf, video games - those things I want to win at. With photography, I think the camera wins every time.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
I have a computational quality to my mind, I suppose. When I was a kid, I was obsessed with video games. I reprogrammed games, and this eventually landed me a column in a magazine. That's how I got into print journalism: writing about video games.
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