A Quote by Phil Lord

That's the beauty of the animation process: It takes so long, you have so many chances to improve it. — © Phil Lord
That's the beauty of the animation process: It takes so long, you have so many chances to improve it.
The long takes process doesn't allow for that many takes. In the past I have shot over 50 takes of different shots. Sometimes you end up using take 64, sometimes take four.
I like making comics and animation because it takes such a long time. I'm not a runner of the 100 meter. I like marathons. The longer it takes, the better I feel.
Tennis is like, it gives you a lot of chances, but if you don't take those chances, it takes a lot of chances away from you. It's just the scoring pattern. We cannot dwell over a loss or a win for very long. We have no time to celebrate; we have no time to dwell; we have to move on. Wake up the next day and try and win the match.
It is important to realize that the process of 'fostering' a passion takes trial and error. It takes experience; you cannot do it all in your head. And it takes a long time.
Beauty always takes place in the particular, and if there are no particulars, the chances of seeing it go down
Wealthy parents have long relied on a properly timed donation to improve their children's chances at admission to college.
And it's about a three-month process every screening. And that way we have seven or eight chances at the film before we have to actually build the models, build the sets, do the animation and all of that. So it's a - I think that's a real key to the way we make films.
It is not expensive to be beautiful. It takes only a little effort to be presentable and beautiful. But it takes some effort. And unfortunately people think of beauty as luxury, beauty as frivolity, ... or extravagance. Beauty is a discipline, beauty is art, is harmony, in the ideological sense and in the theological sense, beauty is God and love made real. And the ultimate reach in this world is beauty.
To some people, I am kind of a Merlin who takes lots of crazy chances, but rarely makes mistakes. I've made some bad ones, but fortunately, the successes have come along fast enough to cover up the mistakes. When you go to bat as many times as I do, and continually improve upon your mistakes, you're bound to get a good average.
Preparing the animation is close to the comic book process but there are plenty of problems. It's very interesting, but it's also sometimes a pain in the arse, especially because it's so very long. Something that takes 10 minutes in comic book form can take 10 months in film form. But I love the results.
Wanting to win isn't enough. You have to go through a process to improve. That takes patience, perseverance, and intentionality.
The process of producing a project is one long string of delight and anxiety, but I think the real thrill of animation would have to be drawing the pictures.
We all have to learn, in one way or another, that neither men nor boys get second chances in this world. We all get new chances to the end of our lives, but not second chances in the same set of circumstances; and the great difference between one person and another is how he takes hold and uses his first chance, and how he takes his fall if it is scored against him.
In animation, the directors are part of a huge team of animators who all have opinions, too. It's a much more democratic process. Also, the animation executives oversee things more.
I think animation is a very truthful way to express your thoughts, because the process is very direct. That's what I've always liked about animation, particularly abstract animation. You go from the idea to execution, straight from your brain. It's like when you hear someone playing an instrument, and you feel the direct connection between the instrument and his brain, because the instrument becomes an extension of his arms and fingers. It's like a scanner of the brain and thought process that you can watch, or hear.
There are so many sitcoms, especially in animation, that we've almost forgotten what animation was about - movement and visuals.
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