A Quote by Pietro Belluschi

We never could design a building as beautiful as the trees. — © Pietro Belluschi
We never could design a building as beautiful as the trees.
I can never get over when you're on the beach how beautiful the sand looks and the water washes it away and straightens it up and the trees and the grass all look great. I think having land and not ruining it is the most beautiful art that anybody could ever want to own.
Could we design an all-glass building with internal channels and networks for airflow and water circulation? Can we surpass the great modern tradition of discrete formal and functional partitions and generate an all-in-one building skin?
I think the first time you have to change code you’ve written previously, to add features or remove a bug, you realize that you could have done it better in the first place, that you could have found an architecture that would make it easier to transform and grow the code. And this is terribly seductive—you’re not just building a solution to a problem, you’re potentially building a beautiful solution, with ‘beautiful’ here being defined here by an aesthetics of present and future functionality. This can be a trap.
There could never be a more beautiful you; dont buy the lies, disguises and hoops they make you jump through; you were made to fill a purpose that only you could do; so there could never be a more beautiful you.
We are very proud of our design for the Transbay Transit Center. This will be a beautiful, functional and sustainable building for San Francisco.
There is a rumour that I can't draw and never could. This is probably because I work so much with models. Models are one of the most beautiful design tools, but I still do the finest drawings you can imagine.
Think of the Nets infrastructure as a source of natural building resources. Linux is not growing on the trees - it is the trees.
To the designer, great design is beautiful design. A significant amount of effort must be placed into making the product attractive. To the client, great design is effective. It must bring in customers and meet the goals put forth to the designer in the original brief. To the user, great design is functional. It’s easy to read, easy to use and easy to get out of it what was promised Truly great design, then, is when these three perspectives are considered and implemented equally to create a final product that is beautiful, effective and functional.
If you start thinking of the Super Bowl championship as your motivation, you are going to miss the trees for the forest or the forest for the trees. I never could understand that one.
People say I design architectural icons. If I design a building and it becomes an icon, that's ok.
We can engineer a building and design a building with least reliance on active machinery to make it inhabitable.
I never design a building before I've seen the site and met the people who will be using it.
I don't like the idea that the first preparation when you start to design your building has to put your label. I think this is not fair. It's not fair to the building or to the people, to the client, because every building tells a different story.
This is very much my philosophy as a fashion designer. I have never believed in design for design's sake. For me, the most important thing is that people actually wear my clothes. I do not design for the catwalk or for magazine shoots - I design for customers.
The old dead trees are the most fascinating - the countless trees lying in the gullies and up the hills that fell perhaps a century ago, pulling up their roots from the earth as they toppled. The great upheavals left rocks in their huge tentacles and, as they slowly rot, the trunks are home to populations of creatures, from goannas to wild pigs. As grey as tombstones in a cemetery they lie there, having outlasted generations of farmers, as they'll outlast me. In their own way they are as beautiful, more beautiful, than living trees.
I could make Halo. It’s not that I couldn’t design that game. It’s just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.
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