A Quote by Plutarch

It is circumstance and proper measure that give an action its character, and make it either good or bad. — © Plutarch
It is circumstance and proper measure that give an action its character, and make it either good or bad.
The measure of action is the sentiment from which it proceeds. The greatest action may easily be one of the most private circumstance.
The legacy of the fairy story in my brain is that everything will work out. In fiction it would be very hard for me, as a writer, to give a bad ending to a good character, or give a good ending to a bad character. That's probably not a very postmodern thing to say.
Take action. You can either be a passive victim of circumstance or you can be the active hero of your own life. Action is the antidote to apathy and cynicism and despair. You will inevitably make mistakes but at the end of your days, you will be remembered for your gallop, not for your stumble.
Everybody knows that if they're happy then usually the people around them are happy, or that people around them happy make them a little happier; that's a proved thing, like "I give to you and you give to me"; they all know that but they haven't thought about it to the point of every action that they do. That's what it is with every action that you do, there's a reaction to it, and if you want a good reaction then you do a good action, and if you want a bad one, then you punch somebody.
The definition of good prose is proper words in their proper places; of good verse, the most proper words in their proper places.The propriety is in either case relative. The words in prose ought to express the intended meaning, and no more; if they attract attention to themselves, it is, in general, a fault.
It's often hard to determine, especially in early drafts, whether or not a story has a bona fide complication. Remember this: A complication must either illuminate, thwart, or alter what the character wants. A good complication puts emotional pressure on a character, promoting that character not only to act, but to act with purpose.If the circumstance does none of these things, then it's not a complication at all - it's a situation. This situation, or setup, might be interesting or even astonishing, but it gives the story no point of departure.
There's good art and there's bad art. A lot of action films are bad art, but Paul Greengrass showed us with the Bourne films that it's possible to make an action film with a political, social conscience.
Money is either a good or bad influence, according to the character of the person who possesses it.
Make your faces so that they do not all have the same expression, as one sees with most painters, but give them different expression, according to age, complexion, and good or bad character.
Children simply don't make the distinction; a book is either good or bad. And some of the books they think are good are very, very bad indeed.
Take action. Every story you've ever connected with, every leader you've ever admired, every puny little thing that you've ever accomplished is the result of taking action. You have a choice. You can either be a passive victim of circumstance or you can be the active hero of your own life.
I love action films. I'd love to do an action drama. I'm always looking to give my character something action-oriented to do.
So when somebody asks me to make a decision about a situation, I don't offer a solution, I ask a question: What are our options? Give me the good, give me the bad, give me the pretty, give me the ugly, give me the impossible, give me the possible, give me the convenient, give me the inconvenient. Give me the options. All I want are options. And once I have all the options before me, then I comfortably and confidently make my decision.
Instead of saying that man is the creature of circumstance, it would be nearer the mark to say that man is the architect of circumstance. It is character which builds an existence out of circumstance. From the same materials one man builds palaces, another hovels; one warehouses, another villas; bricks and mortar are mortar and bricks until the architect can make them something else.
I've always been very strong minded on character-based fights and character-based action. If you take the character out of the action and you just shoot it as an action sequence, the audience starts to lose connection.
As a parent, you have to figure out how to shape your kid's character. You want to have human beings who learn about good character. You have to be able to see your child with clarity, see the good side and the bad side of them, and work on the bad side and make them better so they fulfill their potential.
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