A lot of fans are complaining nowadays of too much shaky cam in action scenes and not being able to see what is going on, but I don't want to disappoint people. I'm a huge admirer of action and I'm very passionate about it. I do believe that a lot of action could be done so much better in general, so I'm a real advocator for pushing things forward in that sense and giving the fans what they want.
They're called 'action scenes' because they do the acting for you. You don't have to act in action scenes. The action does it all for you. It's great.
For 'Baahubali,' I gained eight or nine kilos for the warrior look. But for 'Saaho,' I didn't need look like that.
I am attracted to fantastic writing, and fantastic reading, of course. But I think things that we call fantastic may be real, in the sense of being real symbols.
Normally, the action is just a gratuitous thing. In the case of Bourne, he was going to learn about himself in the action scenes.
'The Dance Scene' is just a real look at what it takes. You see the award shows. You see the videos and you never realize what goes on behind the scenes. The reality and the preparation. The motivation I have to give each dancer on that set.
That's the challenging thing with TV; it's not the action scenes per se, and it's not the location scenes and the heavy dialog scenes, but the fact that there is just no let-up; there is no break.
They’re called action scenes because they do the acting for you. You don’t have to act in action scenes.
I look at the action scenes as placeholders when I arrive on a script, knowing that I'm going to expand on them when I understand the constraints of the movie, the locations of where we're shooting, the abilities of the actors, and where we want to go with the characters.
When the characters are believable and endearing, action scenes, for example, make an impact. Otherwise, the audience gets no kick out of action. The biggest strength of 'MCA' is that its characters are real.
One of my favorite things about the Kung Fu Panda 3 is the look of it. We never go for realism. I think a lot of time when people go for 3D that's the mistake. Because we're never going for full realism - for computer generated live action films like Avatar the goal is realism, to make the audience feel like they are seeing something that is real. Lord of the Rings had character design and environments to make it look real, whereas we aren't going for that, we are going for something that is theatrically, viscerally, and emotionally real.
Exaggeration can lend action scenes more force, but I like to stick to more realistic figures: They help keep the cool in the action scenes, although they may be not as forceful as the exaggerated ones.
Movement should be a counter, whether in action scenes or dialogue or whatever. It counters where your eye is going. This style thing, for me it's all fitted to the action, to the script, to the characters.
The first couple of years of my career were going fantastic, everything running smoothly. I was the next best thing. Obviously there were problems that were out of my hands, changing promoters and all different things behind the scenes that people don't see.
I paint mostly from real life. It has to start with that. Real people, real street scenes, behind the curtain scenes, live models, paintings, photographs, staged setups, architecture, grids, graphic design. Whatever it takes to make it work.
I try to stay away from stuff that's just action, action, action, action, action, and you kind of fast-forward through the dialogue scenes. I'm not interested in doing that. Give me a reason to fight, and I'll go there. But don't just make it, 'You touched my pen! Haaa-yah!' I've done that before.