A Quote by Pranav Mistry

I can proudly say Galaxy Gear is a design statement, an engineering marvel, and something that really redefines tomorrow. — © Pranav Mistry
I can proudly say Galaxy Gear is a design statement, an engineering marvel, and something that really redefines tomorrow.
We wanted to make a wearable of tomorrow that is designed for everyone. I can proudly say Galaxy Gear is tomorrow's state of the art.
I'd say the biggest difference is knowing you can do something. You can sit here and say, 'I believe I can get a hundred tomorrow'. But it's a different statement to say, 'I know I can get a hundred tomorrow'. That's something I try to think about.
One of the things that I really admire about the Marvel motion pictures is that, in one year, 'Captain America: The Winter Soldier,' which was a taut political thriller, and 'Guardians of the Galaxy,' which was a cosmic comedy, came out, and they could not be more different, and yet they both felt very Marvel.
'Spider-Man' seems to have a different tone to the pure Marvel stuff, but I really enjoyed the 'Guardians Of The Galaxy' and 'Iron Man' movies. I love the special effects and how it seems very real, but at the same time, it still lives within the realm of Marvel. That's got to be a lot of work.
My father was a master carpenter and builder. Architectural design, engineering design, mechanical design, three-dimensional views, that was my shtick, my forte.
We look at Marvel, but we're not trying to emulate that in any way. In fact, we talked often about how distinctive what we're trying to do with 'Star Wars' is from Marvel. They've been extremely successful in exploiting the characters in that universe, and we have a place. We have the galaxy.
Marvel has, like, 9,000 characters. They could do a horror movie tomorrow and call it Marvel. They can do anything.
I was not using the gears I usually do for time trials - it was either hard [gear] to pedal, or really low [gear] to pedal; [that] was something special of today.
The design of the Mac wasn't what it looked like, although that was part of it. Primarily, it was how it worked. To design something really well, you have to get it. You have to really grok what it's all about. It takes a passionate commitment to really thoroughly understand something, chew it up, not just quickly swallow it.
I have limited interests. I really like all sorts of gear. Guitar gear. Recording gear. Stuff like that. I like music, you know.
The fact that there's all these really messed-up people on the Internet is not a statement about the Internet. It is a statement about those people and what they do, and we need to basically say that you guys are doing something unacceptable and not generalise it into a comment about 'this is what's happening to the blogosphere.'
There is a new hunger in the air for automotive design and looking to where automobiles are going in the future. Tesla will capture this through good design and engineering.
I am tremendously excited to introduce a unique 'Metal Gear Solid' experience to a new audience of gamers as well as collaborate with my mentor in game design, Mr. Miyamoto, on 'Metal Gear Solid: The Twin Snakes' for Nintendo GameCube.
My favorite galaxy of all is called the Sombrero, NGC 4594. It's an amazing galaxy that is really two galaxies in one.
I still love Marvel to death and I had a great experience, and it was a really tough decision to leave Marvel. It was a very easy decision to come to DC; it was very difficult to leave Marvel. And I really wanted to draw Batman, and really, that was entirely the discussion when it came to coming to DC.
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