A Quote by Priyanka Chopra

Strength of character is already written. What we bring, as an actor, is an almost 3D-ness to it. — © Priyanka Chopra
Strength of character is already written. What we bring, as an actor, is an almost 3D-ness to it.
I love actors. I enjoy their company, and I get excited each and every time they bring a character I've written to life. Every so often a talented actor doesn't hook in correctly to a character; or someone gets lost in a labyrinth of over-complicated thoughts, and the character and play suffer. However, most of the time I find actors either end up doing exactly what was in my head, or sometimes do something even better.
You want to try and bring a character to life in an honest a way as you possibly can. It doesn't matter whether he's a doctor, an actor, a car salesman or a captain of a starship. If you can bring truth and honesty to that character, then your audience will believe you.
Now 3D is no longer a fad but I don't get all crazy about it and say that everything has got to be in 3D. It is a nice tool, like color or sound or whatever. I was quite intrigued and I learned, 3D opened up a lot of questions about how to use it. I think it is great. It's like if a movie needs to be in black and white then that's how I will shoot it. I see color as just another character or black and white as a character.
I've always been a fan of 3D, going back to movies in the '50s. I was part of the early '80s 3D craze, which was coming at you in Jaws 3D, so I've always wanted to make a 3D film.
I feel like I express myself, as an actor. Whatever the character is put in front of me, I try to bring truth to it, whichever way it lands. I try to bring as much truth to it and make it as believable as I can. I think that's the job of an actor.
To people who traditionally charge $10,000 for a 3D animating app, we say you should be free-to-play and generate a revenue stream. Think of a 3D modeling package almost like an RPG.
I was on record before I did 'The Hobbit,' saying I don't care at all about 3D. And I suppose I should now say I care a lot about 3D. I've always loved 3D, I think everything should be 3D, and I think it's just a shame 'The Godfather' wasn't in 3D.
Part of being an actor is being able to contribute to a character's rhythms. If there's room to explore, you find a happy medium. We almost always get it as written, and then, we throw some improvs in or some alternatives.
My only job as an actor is to try and understand the character and, to the best of my ability, bring this character to life.
I'm not a massive fan of 3D. I've seen some good 3D, and I've seen quite a lot of bad 3D. I think if a film is created for the shock effect of 3D, then it's a certain type of film that I'm not massively bothered about.
Not every movie, in my opinion, should be in 3D. There are a lot of stories I wouldn't shoot in 3D. But, you know, there are movies that are perfect in 3D.
I love 3D a lot, I have a great interest in 3D, so if I am given the tools to do a project with 3D, it's a dream for me.
If you're not an actor, or if you're any other kind of artist, there's this sense that, "I must express this thing." Why make a painting if you don't feel like you have to for something inside of yourself? Why make a song if you don't feel like you have to because there's something that you need to get out? And when you're an actor and you're not performing text that you've written, I think there's this bizarre disconnect with the must-ness of it.
I've always loved 3D. In fact, as a kid, I was exposed to 3D at an early age because my grandfather was a specialist of 3D in cinematheques. And then my cousin put it in 'Science of Sleep' with toilet paper tube cities. But he was a specialist and I always wanted to do something in 3D.
I guess, as an actor, you have to bring something personal to the character - you've got to identify and love one element of the character, or else you can't really inhabit and find ownership.
The most important thing you can do as an actor is bring as much of yourself to the character to ground the character in some sort of reality, and then you build around it and on top of it.
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