A Quote by Quentin Dupieux

It [moviemaking] is like a dream. When you're dreaming, you make some very strange connections between some random stuff and random people. — © Quentin Dupieux
It [moviemaking] is like a dream. When you're dreaming, you make some very strange connections between some random stuff and random people.
People be saying, 'Watch - when she gets some money, she's going to get a Gucci purse.' But I don't think that's my style. I like finding random stuff and random brands. Maybe one day when I'm sophisticated and older I might settle down and invest in a nice leather handbag.
The first attempts to consider the behavior of so-called "random neural nets" in a systematic way have led to a series of problems concerned with relations between the "structure" and the "function" of such nets. The "structure" of a random net is not a clearly defined topological manifold such as could be used to describe a circuit with explicitly given connections. In a random neural net, one does not speak of "this" neuron synapsing on "that" one, but rather in terms of tendencies and probabilities associated with points or regions in the net.
I've worked with all sorts of random people - everybody from Metallica to Britney Spears to Ozzy Osbourne to Michael Jackson to the Beastie Boys. I've got a really strange CV. It's interesting - I work with a lot of these disparate, different people to learn what it's like to work with random people.
Don't say random stuff. It makes me do random things
I really think that life isn't logical and life isn't always meaningful. I'm just trying to go into that zone without being too random, and just trying to create some new logic [in moviemaking] that feels like dreams.
Every rock or molotov cocktail thrown should make a very obvious political point. Random violence produces random propaganda results. Why waste even a rock?
What's invaluable about actually going to the places you want to write about are the random accidental things that happen. Random, accidental detail is the best way to make a setting convincing. You can of course invent your own random details, and sometimes I will also mash up real incidents.
I often do crazy siren noises, or, like, a high-pitched dolphin, just to make sure that all my range is there. I make random noise and blurt out random sounds, to make sure I get rid of any bad nerves. I want to make sure to feel as confident as possible.
Mutation is random; natural selection is the very opposite of random.
Engineering serendipity is this idea that we can help people come across unexpected but helpful connections at a better than random rate. And in some ways it's based on trying to reassess this notion of serendipitous as lucky - to think of serendipitous as smart.
Many people think all I do is some random engineering work in between caving expeditions. It's been far more deliberate than that.
Random people, celebrities of note come to your shows over the years, and I've had some really strange ones. Like the guy from Kiss. Gene Simmons has literally been in the audience at my shows, like, four times. I don't know if he knows me; he's just a big fan of comedy.
I like trolls. Some trolling I find very entertaining. The sheer abuse can be hilarious, and so random and absurd.
Some people have an inner child that speaks to them. I have an inner old man who just yells random [stuff] at me all day.
I think nobody would claim that random genetic drift is capable of producing adaptation, that is to say the illusion of design. Random genetic drift can't produce wings that are good at flying, or eyes that are good at seeing, or legs that are good at running. But random genetic drift probably is very important in driving evolution at the molecular genetic level.
My job as an author - at least the way I think of it - is to make a story that is coded and puzzling enough to entice conversation and interpretation, but also to do the opposite: to make some things clear so that it is meaningful in some way, not just a random assemblage of ideas.
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