A Quote by Rae Armantrout

clarity need not be equivalent to / readability. How readable is the world? — © Rae Armantrout
clarity need not be equivalent to / readability. How readable is the world?
Great books are readable anyway. Dickens is readable. Jane Austen is readable. John Updike's readable. Hawthorne's readable. It's a meaningless term. You have to go the very extremes of literature, like Joyce's "Finnegan's Wake," before you get a literary work that literally unreadable.
Clarity, clarity, surely clarity is the most beautiful thing in the world, A limited, limiting clarity I have not and never did have any motive of poetry But to achieve clarity.
My favorite word is clarity...clarity...clarity. And the critical clarity is what is the transformation that is going to take place in the customer's life or work when they buy and use your product? And how profound is that? How important is that? You know the old saying, "If you could come up with a cure for cancer you'd be a billionaire by the end of the week" because of that profound result.
Readable text and authority so that readers know how to spend - no matter how much information there is, I have the same number of minutes in my day, and I need to look to sources that I trust.
I digress a lot - it's how I experience the world. I would like to write in a way that will convey that to the reader, but also I need clarity.
I think you need clarity with financing [for presidency campaign]. I do think this. I think that you need clarity, you have to be able to see who's giving.
Of all the needs a book has the chief need is that it be readable.
What we need in fantasy is the sudden balm of clarity - a temporary reprieve from life's white noise and clamor of pain, a kind of time-out. Such clarity, a new perspective, is made possible by fantastic metaphor.
We need games like 'A Closed World' for many reasons. When you hear another developer talk about how games need to grow up, they need to tackle adult themes, and how they need to embrace that ability to transport the player into a different world, this is that game that they want other developers to make.
We have to ask how we can stretch and how sometimes we can break the norms that determine what's intelligible and readable and what is not.
There are many more secrets in the world that are waiting to be found. The question of how many secrets exist in our world is roughly equivalent to how many startups people should start.
Clarity is the perception of wisdom and the ability to see the soul in action in the physical world. It turns pain into suffering and evaporates fear. Clarity allows you to see the world of physical matter for what it is, a learning experience that is created jointly by the intentions of the souls that share it.
Genius is a curse. That's how I look at it. Some think that the brilliant comprehend the universe in a way the rest of us can't. They see the world how it truly is—and that reality is so horrible the lose their minds. Clarity leads to insanity.
Clarity is the most important thing. I can compare clarity to pruning in gardening. You know, you need to be clear. If you are not clear, nothing is going to happen. You have to be clear. Then you have to be confident about your vision. And after that, you just have to put a lot of work in.
One hears of the mechanical equivalent of heat. What we now need to discover in the social realm is the moral equivalent of war: something heroic that will speak to men as universally as war does, and yet will be as compatible with their spiritual selves as war has proved itself to be incompatible.
Rappers are usually rapping about knowledge they think people need to get by in the world. If there's no movement that gives the idea that the knowledge people need is how to take over the system, what they see is that people need to know how to hustle; people need to know how to survive.
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