A Quote by Ralph Waldo Emerson

Everything in the universe goes by indirection. There are no straight lines. — © Ralph Waldo Emerson
Everything in the universe goes by indirection. There are no straight lines.
Everything you've learned in school as "obvious" becomes less and less obvious as you begin to study the universe. For example, there are no solids in the universe. There's not even a suggestion of a solid. There are no absolute continuums. There are no surfaces. There are no straight lines.
Today we live in a chaos of straight lines, in a jungle of straight lines. If you do not believe this, take the trouble to count the straight lines which surround you. Then you will understand, for you will never finish counting.
Did you know that there are no straight lines in the universe? Life doesn't travel in perfectly straight lines. It moves more like a winding river. More often than not, you can only see to the next bend, and only when you reach that next turn can you see more.
Concrete you can mold, you can press it into - after all, you haven't any straight lines in your body. Why should we have straight lines in our architecture? You'd be surprised when you go into a room that has no straight line - how marvelous it is that you can feel the walls talking back to you, as it were.
Physics has found no straight lines. Instead, the physical universe consists of only waves undulating back and forth allowing for corrections and balance.
A true sonnet goes eight lines and then takes a turn for better or worse and goes six or eight lines more.
There are no straight lines or sharp corners in nature. Therefore, buildings must have no straight lines or sharp corners.
Nature creates curved lines while humans create straight lines.
The classical theorists resemble Euclidean geometers in a non-Euclidean world who, discovering that in experience straight lines apparently parallel often meet, rebuke the lines for not keeping straight as the only remedy for the unfortunate collisions which are occurring. Yet, in truth, there is no remedy except to throw over the axiom of parallels and to work out a non-Euclidean geometry.
That, if a straight line falling on two straight lines makes the interior angles on the same side less than two right angles, the two straight lines, if produced indefinitely, meet on that side on which the angles are less than two right angles.
Straight lines don't exist in the human form and are extremely rare in nature, so the human touch in the logo is that all the lines and forms have at least a slight curve.
The great thing about the animation process is that is goes from, I write the lines, it goes to the actors, the actors bring a whole world to that, they bring the characters to life, then it goes to the animators, then it goes to the editor who cuts it together, and then you screen it and it goes back through the system again.
Common to the two geometries is only the general property of one-to-one correspondence, and the rule that this correspondence determines straight lines as shortest lines as well as their relations of intersection.
You don't think progress goes in a straight line, do you? Do you recognize that it is an ascending, accelerating, maybe even exponential curve? It takes hell's own time to get started, but when it goes it goes like a bomb.
I went across the fields to avoid the straight highways, along the firing lines where people were shooting at a small wooded hill, which is now covered with wooden crosses and lines of graves instead of spring flowers.
Straight lines go too quickly to appreciate the pleasures of the journey. They rush straight to their target and then die in the very moment of their triumph without having thought, loved, suffered or enjoyed themselves.
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