A Quote by Ramez Naam

The accumulated knowledge of materials, computing, electromagnetism, product design, and all the rest that we've learned over the last several centuries converts a few ounces of raw materials worth mere pennies into a device with more computing power than the entire planet possessed fifty years ago.
If you look back over the history of computing, it started as mainframes or terminals. As PCs or work stations became prevalent, computing moved to the edge, and we had applications that took advantage of edge computing and the CPU and processing power at the edge. Cloud computing brought things back to the center.
There's been a big evolution since the days of personal computing. People had a concept of one computing device per family or maybe per person. We've clearly evolved to computing devices becoming more personal.
Gasoline prices are a direct reflection of the cost of the raw materials to produce the gasoline, no different than any other product that you would buy, whether it's a good or some other consumable, or it's a luxury item. It's all a function of what do the raw materials cost.
Cloud computing means you are doing your computing on somebody else's computer. Looking ahead a little, I firmly believe cloud - previously called grid computing - will become very widespread. It's much cheaper than buying your own computing infrastructure, or maybe you don't have the power to do what you want on your own computer.
It now seems to me that the findings of more than fifty years of DNA research have provided materials for a new and enormously powerful argument to design.
The utility model of computing - computing resources delivered over the network in much the same way that electricity or telephone service reaches our homes and offices today - makes more sense than ever.
Fate is the raw materials of experience. They come uninvited and often unanticipated. Destiny is what a man does with these raw materials.
Fifty years ago, the spoken word reigned, but during the last fifty years, the power has gone over to pictures.
Computing shows up in many different ways. You have computing that you wear, computing that you carry. What you think of as the traditional PC market has a long tail of usage, particularly in the commercial world, but also in consumer.
Since Europe is dependent on imports of energy and most of its raw materials, it can be subdued, if not quite conquered, without all those nuclear weapons the Soviets have aimed at it simply through the shipping routes and raw materials they control.
If you look through the history of wearables, I was named the father of wearable computing, or the world's first cyborg. But the definition of wearable computing can be kind of fuzzy itself. Thousands of years ago, in China, people would wear an abacus around their neck - that, in one sense, was a wearable computer.
Knowledge, a rude unprofitable mass, the mere materials with which wisdom builds, till smoothed and squared and fitted to its place, does but encumber whom it seems to enrich. Knowledge is proud that he has learned so much; wisdom is humble that he knows no more.
Computers and computing are all around us. Some computing is highly visible, like your laptop. But this is only part of a computing iceberg. A lot more lies hidden below the surface. We don't see and usually don't think about the computers inside appliances, cars, airplanes, cameras, smartphones, GPS navigators and games.
Each time you toss out a 'singing' greeting card, you are disposing of more computing power than existed in the entire world before 1950.
The idea of free software is that users of computing deserve freedom. They deserve in particular to have control over their computing. And proprietary software does not allow users to have control of their computing.
Recycling is more expensive for communities than it needs to be, partly because traditional recycling tries to force materials into more lifetimes than they are designed for - a complicated and messy conversion, and one that itself expends energy and resources. Very few objects of modern consumption were designed with recycling in mind. If the process is truly to save money and materials, products must be designed from the very beginning to be recycled or even "upcycled" - a term we use to describe the return to industrial systems of materials with improved, rather than degraded, quality.
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