A Quote by Randy Pitchford

Duke Nukem' helped bridge the gap between games designed for adults and what they wanted in their entertainment as adults who also wanted to have fun. 'Duke Nukem' bridged that gap and helped bring those things together. It's one of the reasons it succeeded at the time.
I did not acquire the franchise merely so people could experience 'Duke Nukem Forever.' That was, sort of, the toll to pay to give 'Duke Nukem' a chance at a future.
What a lot of people don't know is that I got started as a professional gamemaker when I moved out to Texas to join George Broussard and Scott Miller and Allen Blum who created Duke Nukem, to join those guys and become part of the 'Duke Nukem 3D.'
And Duke Nukem, I think he is the most iconic videogame character in the industry. I think Lara Croft is the female and Duke Nukem is the male. Between them, they're the most iconic figures in videogames.
Wired gave 'Duke Nukem Forever' the first Vaporware Award, and then the next year it won No. 1 vaporware again, and then again and again until Wired decided, you know what? 'Duke Nukem' is just going to get the lifetime achievement award for vaporware.
The first-person shooter genre owes itself to 'Duke Nukem.'
I like being a guy that's bridging the gap between all different forms of racing, especially now that I'm in the Dirt Late Model stuff, too. I think that's helped bridge the gap between sprint car fans and Late Models.
Taking 'Duke Nukem Forever' on was a very easy decision for me to make.
The first eight years of schooling was with all white people. So that helped me to understand how white people think. I think that transition is what helped me bridge the gap, because that's what my success has really been about: bridging the gap between the black community and the white community.
One of the things I wanted to do with my own books was bridge the gap between 'Goosebumps' and adult horror.
Social media has helped bridge the gap between actors and fans. We are blessed to get so much love, good wishes, and support from people across the world.
Not having a schedule is OK if it's your PhD and you plan to spend 14 years on the thing, or if you're a programmer working on the next Duke Nukem and we'll ship when we're good and ready. But for almost any kind of real business, you just have to know how long things are going to take, because developing a product costs money.
With 'Duke Nukem Forever' it was a different level of commitment for me with reference to helping the creators be true to their vision. I've been able to enjoy this game as much as a fan as I am a part of the creative process, and that's a very rare and unique for me.
The new concept of the child as equal and the new integration of children into adult life has helped bring about a gradual but certain erosion of these boundaries that once separated the world of children from the word of adults, boundaries that allowed adults to treat children differently than they treated other adults because they understood that children are different.
'The Irish Duke' is a sequel to 'The Decadent Duke' about Lady Georgina Gordon who married the Duke of Bedford. 'The Irish Duke' tells the story of their daughter, Lady Louisa, who married James Hamilton, the powerful and wealthy Duke of Abercorn.
It befell in the days of Uther Pendragon, when he was king of all England, and so reigned, that there was a mighty duke in Cornwall that held war against him long time. And the duke was called the duke of Tintagil.
The gap between vision and current reality is also a source of energy. If there were no gap, there would be no need for any action to move towards the vision. We call this gap creative tension.
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