A Quote by Randy Pitchford

Wired gave 'Duke Nukem Forever' the first Vaporware Award, and then the next year it won No. 1 vaporware again, and then again and again until Wired decided, you know what? 'Duke Nukem' is just going to get the lifetime achievement award for vaporware.
I did not acquire the franchise merely so people could experience 'Duke Nukem Forever.' That was, sort of, the toll to pay to give 'Duke Nukem' a chance at a future.
What a lot of people don't know is that I got started as a professional gamemaker when I moved out to Texas to join George Broussard and Scott Miller and Allen Blum who created Duke Nukem, to join those guys and become part of the 'Duke Nukem 3D.'
And Duke Nukem, I think he is the most iconic videogame character in the industry. I think Lara Croft is the female and Duke Nukem is the male. Between them, they're the most iconic figures in videogames.
Duke Nukem' helped bridge the gap between games designed for adults and what they wanted in their entertainment as adults who also wanted to have fun. 'Duke Nukem' bridged that gap and helped bring those things together. It's one of the reasons it succeeded at the time.
Until the writers room sets it down on a sheet of paper and then it gets in front of a camera, it's all vaporware.
Taking 'Duke Nukem Forever' on was a very easy decision for me to make.
I got my first lifetime achievement award years ago, and I was very excited, but then I got a sense of: Well, can one get a second lifetime award?
The first-person shooter genre owes itself to 'Duke Nukem.'
Not having a schedule is OK if it's your PhD and you plan to spend 14 years on the thing, or if you're a programmer working on the next Duke Nukem and we'll ship when we're good and ready. But for almost any kind of real business, you just have to know how long things are going to take, because developing a product costs money.
The stressful thing about being an actor is, like, you have to kind of audition again and again and again, you know? You go in one time, and you go in again for a director and then again for producers and then again and again and again.
When the album 'Duke' came out, by Genesis, Phil Collins beat Dad in a drummers poll. My dad got me to learn 'Turn It On Again' by Genesis. I'd play it, and he'd go, 'Do it again,' until I got it right. I'd play it until I nailed it, and then he went, 'I don't see what the big deal is. My 12-year-old son could play that song.'
I remember when I first won the Academy Award, and how much I loved it. I just wish there was an award around that you could really believe in again.
I remember when I first won the Academy Award and how much I loved it. I just wish there was an award around that you could really believe in again.
With 'Duke Nukem Forever' it was a different level of commitment for me with reference to helping the creators be true to their vision. I've been able to enjoy this game as much as a fan as I am a part of the creative process, and that's a very rare and unique for me.
People are wired for lots of things. We're wired for novelty. We're wired for humor. We're wired for new pieces of information that surprise us in some way or add value to our lives. We're wired for fear.
I have never won a single award - National or Filmfare - and I just hope they don't give me a Lifetime Achievement Award because I won't accept it.
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