A Quote by Rashida Jones

In early high school years, I was pretty chubby, and I spent a lot of time on my computer, before it was cool to have a computer - because there was a time that was true. So that's where I developed my personality.
I spent an unreasonable amount of time drawing things on the computer and trying to mess up the computer. I developed this passion for building and structuring things.
I was born in Evanston, Illinois. I spent my elementary and part of my junior high school years in a D.C. suburb. And then I spent my high school years in Minnesota. And then I spent my college years in Colorado. And then I spent some time living in China. And then I spent three years in Vermont before moving down to Nashville.
Before 'Dilbert,' I tried to become a computer programmer. In the early days of computing, I bought this big, heavy, portable computer for my house. I spent two years nights and weekends trying to write games that I thought I would sell. Turns out I'm not that good a programmer, so that was two years that didn't work out.
My freshman and sophomore years in high school, I spent a lot of time trying to get back on the right track. I was arrested multiple times by the time I was 16, so I had a little harder time trying to adjust like a lot of us do in high school.
You know, my degrees are in computer engineering. I spent a lot of time in the tech industry. And I like to say that I don't invest in tech because I spent time in it. And I saw firsthand that the durability of technology moats is many times an oxymoron.
In the early 1970s, I headed to graduate school at the University of Utah and joined the pioneering program in computer graphics because I realized that's where I could combine my interests in art and computer science.
Every time you turn on your new car, you're turning on 20 microprocessors. Every time you use an ATM, you're using a computer. Every time I use a settop box or game machine, I'm using a computer. The only computer you don't know how to work is your Microsoft computer, right?
I majored in Computer Science at U.C. Berkeley and worked as a software developer for a couple of years. Then I taught high school computer science for over a decade and a half in Oakland, California.
There was one point in high school actually when I was on the chess team, marching band, model United Nations and debate club all at the same time. And I would spend time with the computer club after school. And I had just quit pottery club, which I was in junior high, but I let that go.
I play a lot of computer games. I love computer graphics. I've had Pixar in me for a long time.
Imagine you are writing an email. You are in front of the computer. You are operating the computer, clicking a mouse and typing on a keyboard, but the message will be sent to a human over the internet. So you are working before the computer, but with a human behind the computer.
I don't need to waste my time with a computer just because I am a computer scientist.
Then I started graduate school at UCLA. I got a part time research assistant job as a programmer on a project involving the use of one computer to measure the performance of another computer.
Computer games are like any other form of media and entertainment - you have to exercise some moderation. In the same way you can invest a lot of time in a computer game, you can invest a lot of time in watching TV or browsing the Web. So it's an issue of recognizing that this is something you should consume in moderation.
I got my first computer at the age of 6. To me, it was magic. By the time I was 12, I wanted to know the secrets behind the wizardry, and that started my journey toward computer programming. This was the early 1990s, when computers weren't built for the mass market.
I didn't like school. I was pretty much daydreaming all the time. I would be in the back of the class writing down random stories and stuff that would have nothing to do with school. I only lasted two years in high school before I moved out to L.A.
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