A Quote by Raymond Buckland

I always plan the whole story in some detail, long before I start writing the actual thing. But even doing that, I find that there is plenty of room for spontaneity. Often the characters will lead the story off in a direction I hadn't originally intended!
Plotting is difficult for me, and always has been. I do that before I actually start writing, but I always do characters, and the arc of the story, first... You can't do anything without a story arc. Where is it going to begin, where will it end.
When I first began to have the initial idea for 'Heartsease,' I just wrote a skeleton story; that is, I started her off as this young, bright 16-year-old and then added the events that occurred and where she and other characters fitted in, even writing 3 different endings, as I was not sure where Mary's story would lead to.
I believe the only way a writer can keep himself up to the mark is by examining each story quite coldly before he starts writing it and asking himself if it is all right as a story. I mean, once you go saying to yourself, 'This is a pretty weak plot as it stands, but I'm such a hell of a writer that my magic touch will make it okay,' you're sunk. If they aren't in interesting situations, characters can't be major characters, not even if you have the rest of the troop talk their heads off about them.
I start with the story, almost in the old campfire sense, and the story leads to both the characters, which actors should best be cast in this story, and the language. The choice of words, more than anything else, creates the feeling that the story gives off.
Every animated film that I've worked on - whether it was as a story artist or as Head of Story or even as director - where we originally started out with our story and where we eventually ended up were often very different places.
Work extra hard on the beginning of your story, so it snares reader's instantly. And know how you're going to end your story before you start writing. Without a sense of direction, you can get lost in the middle.
You learn to do your best writing on story rather than off story. Very often at the beginning of their careers, writers including me do their best dialogue writing off story - the best lines, the best observations - but they haven't got enough to do with the plot to stay in.
With 'Guardians,' I knew way from the start what the plan was on this one. The harder thing for some actors is when you are doing a TV show like 'The Walking Dead' because you find out you're character is going to die a week before or even just a couple of days before.
Before I start, I trick myself into thinking I know what's going to happen in the story, but the characters have ideas of their own, and I always go with the character's choices. Most of the time I discover plot twists and directions that are better than what I originally had planned.
On past records I usually did start with a story or an idea for a song and then write around it, but on Achilles' Heel I would just start writing and try to let the song and my sub-conscience determine the direction. which is a goofy way of saying I tried not to decide before hand what the song and or the characters would do and be like.
Most really good fiction is compelled into being. It comes from a kind of uncalculated innocence. You need not have your ending in mind before you commence. Indeed, you need not be certain of exactly what's going to transpire on page 2. If you know the whole story in advance, your novel is probably dead before you begin it. Give it some room to breathe, to change direction, to surprise you. Writing a novel is not so much a project as a journey, a voyage, an adventure.
In writing a series of stories about the same characters, plan the whole series in advance in some detail, to avoid contradictions and inconsistencies.
Each story presents a mystery that has to be solved in the process of writing. When I'm at work on a story, I'm completely immersed in that world and in the lives of those characters; they're utterly real to me. Then, when I've completed the story, it all just falls away. The whole compulsion to understand is over.
You didn't plan to write a story; it just happened. Well, it could be argued that the next thing you should do is find a hole to dig. Right? So you start digging a hole and then somebody brings a body along and puts it in. That's what a story must feel like to me. It's not that you say, "I want to write a story about a gravedigger." But you're walking along and "I don't know what I'm doing here in this story,' and - boop! a shovel. "Oh, interesting. Ok, what does one do with a shovel? Digs a hole. Why? I don't know yet. Dig the hole! Oh, look a body."
The last story you should write is the most important story. You should start with a story that is just an amusing, entertaining, fun story to write and learn your writing chops with the least important things before you start applying them to the most important things.
When I start, I have a feeling for the characters, and maybe the shape of the story. Sometimes I might even have the last sentence in mind. But, no book I've ever written has ever ended the way I thought it would. Characters disappear, others come forward. Once you start writing, everything changes.
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