A Quote by Raymond Loewy

I believe one should design for the advantage of the largest mass of people, first and always. That takes care of ideologies and sociologies. — © Raymond Loewy
I believe one should design for the advantage of the largest mass of people, first and always. That takes care of ideologies and sociologies.
Design cannot be heard or read, it must be seen. Design is the structural link between the customers and the product. Content must be brought to the surface. And when a design is completed, it should seem natural and obvious. It should look like it is always been this way. And it should last.
Social systems have values - arguments baked into their design. For example, Twitter's core argument seems to be, 'Everything should be public, and messages should find the largest audience possible.' Snapchat's might be, 'Communication should be private and ephemeral.'
The new sound-sphere is global. It ripples at great speed across languages, ideologies, frontiers and races. The economics of this musical Esperanto is staggering. Rock and pop breed concentric worlds of fashion, setting and life-style. Popular music has brought with it sociologies of private and public manner, of group solidarity. The politics of Eden come loud.
Health care is a design problem. Dependence on foreign oil is a design problem. To some extent, poverty is a design problem. We need design thinkers to solve those problems, and most people who are in positions of political power are not design thinkers, to put it mildly.
I remember the first time going to St. Jude. I didn't like going there because the children were ill, and it just broke my heart. It makes you test your religion when you see something like that. But the Lord doesn't want just old people. You know, He wants some young people, too, and good people. He takes care of them. He takes care of them.
A Chess game is divided into three stages: the first, when you hope you have the advantage, the second when you believe you have an advantage, and the third... when you know you're going to lose!
Design is more than meets the eye. Design is about communicating benefits. Design is not about designers. Design is not an ocean it's a fishbowl. Design is creating something you believe in.
If you let people own their land, they take care of it. That's why privately owned land is always taken care of, and the parks look like cesspools. Nobody takes care of what everybody owns.
Design is a form of competitive advantage. People tend to think of design as good art, good visual language, which it absolutely has to be. But it's also about the ability to do systems thinking.
Graphic designers should be literate in graphic design history. Being able to design well is not always enough. Knowing the roots of design is necessary to avoid reinvention, no less inadvertent plagiarism.
I'm a big believer you should design work around a vast majority of people who want to do the right thing rather than around the tiny minority who might take advantage.
There must always be some advantage on one side or the other, and it is better that advantage should be had by talents than by chance.
Joblessness is a weapon of mass destruction. Poverty is a weapon of mass destruction. Hunger is a weapon of mass destruction. Poor health care is a weapon of mass destruction. Poor education is a weapon of mass destruction. Discrimination is a weapon of mass destruction. Let us abolish such weapons of mass destruction here at home.
The interesting thing is when we design and architect a server, we don't design it for Windows or Linux, we design it for both. We don't really care, as long as we're selling the one the customer wants.
If there is a well thought-out design standard, it should be followed. In practice, great design comes from great designers. That is empirically the case. If a great designer did a first-rate standard, that model should be followed. Great design is not democratic; it comes from great designers. If the standard is lousy, then develop another standard.
The Second Wave Society is industrial and based on mass production, mass distribution, mass consumption, mass education, mass media, mass recreation, mass entertainment, and weapons of mass destruction. You combine those things with standardization, centralization, concentration, and synchronization, and you wind up with a style of organization we call bureaucracy.
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