A Quote by Reggie Fils-Aime

We do think deeply about the sequencing of our games, but having said that, Nintendo is well-known that if a game isn't ready, we will push out the development in order to make sure that it is as strong as possible when the game launches.
I think video games are a huge part of our society now. Having kids play baseball video games helps them understand and love the game. It could actually push them to get out there and play the game for real. That's great for the sport.
Game development is very difficult. Nobody sets out to create a game that's not fun. It's all of the challenges and difficulties that happen throughout development that determine whether a game is a failure or a success. I think playing those thousands of games is the single best and easiest way to learn from my predecessors.
I've always been a fan of Nintendo. My first memories of playing games are on my Nintendo 64 with 'Mario Kart,' so when I found out that Nintendo 3DS made a fashion game, I was drawn to it. 'Style Savvy Trendsetters' is great because anyone can play it.
For the Nintendo Switch, we were very deliberate in wanting to make sure, from a Nintendo publish standpoint, that we had a steady cadence of great games in addition to strong titles at launch.
In my early work, my time in the batting cage, that's serious, and that's when I feel like I'm really working. That's where I have to lock in on my approach, make sure my mechanics are right, and make sure my mindset is right for the upcoming game. But then, when the game comes up, it's a game! You're supposed to have fun when you play games.
For us, it's about having the game react to the player as much as possible. There's ways you can do that with technology, graphics, AI - we're doing some VR stuff right now - and so it's what we think is great about not just our games, but what's great about video games - how are they better than any other form of entertainment?
The more I learned about games, the more frustrated I became because the games weren't very good. I could tell a good game from a bad game. My conclusion was: let's make our own games.
It was, like, two mobile games I released. They did pretty well, and after I made those two games, I was like, 'Man, I want to make another game, but I want to make this game for PlayStation and Xbox and PC.' I was like, 'You know what? Forget making the video game for Xbox, PlayStation and PC. How about I make my own console?'
Throughout the history of game development, the game control mechanism has become more and more sophisticated, ... Perhaps those who have quit gaming or who have never played games look at the game controller and think it's too difficult to play, even before they dare to touch it.
During my tenure with Nintendo, we've pushed back development a number of times on key games - in the end, it's always worth it - because our focus on quality is so strong.
The week preceding the game is just as important, if not more important, to prepare yourself mentally to make sure you know the ins and outs of the opposition. It's all about getting ready for Jacksonville. It's a one-game season.
Our under-19s, under-20s, under-17s teams are all getting into Euro finals, World Cup finals, winning bronze medals. We're winning bronze medals; it's about that final step now. We've got to punish teams. In every game - youth games, senior games - just to push the game further.
I think the last game console I had was Super Nintendo. I remember once I played the Sega Genesis. But Super Nintendo was my last game device. I played outside more. I liked kickball and baseball.
It’s not a playoff game, it’s like the Super Bowl. … This is going to be a blood bath out there. I know they’re going to be ready to play. This is going to be a physical game. I’m sure that I’m going to be ready and I know my boys are going to be ready to back it up.
The last 10% of game design is really what separates the good games from the great games. It's what I call the clean-up phase of game design. Here's where you make sure all the elements look great. The game should look good, feel good, sound good, play good.
If you do your "homework" well you can be sure you'll feel more relaxed. Make sure you have a walk or rest before the game because the most important thing is to be focused during the game itself! If you get tired by preparation you won't have enough energy left for the whole game, and we all know that a single blunder can ruin all the work done beforehand!
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