A Quote by Rhianna Pratchett

Larger game teams are often a bit more experienced at working with writers, which is often a huge relief. However, it also means that there are more people wanting to wander around the narrative kitchen telling you how you should be making your story pies.
I'm obsessed with this idea of storytellers and people who have a narrative, and sometimes sustain a relationship because they're telling a narrative and someone is listening to that. Often the nature of the relationship is determined by how well they tell the story, or someone else's ability to suspend disbelief, or infuse into their narrative something which they may not even be aware of.
I have a theory that, for people of color or others who have been cut out of the master narrative, just telling your personal survival tale, your story, is civic engagement. It is a kind of political performance and is really crucial in that storytelling is how the writers connect with people and change. It's how we collect and add to and complicate the master narrative.
There's a bit more of a safe distance when you're making a narrative movie, a bit more perspective. Audiences can separate themselves from the harsh reality of the facts a little bit more and think: 'Okay, how do I consider this?'
Cricket is also a bit more of a social game. You are never too far away from one of your other team-mates, so you can always wander over for a bit of a chat. For example, if I am at mid-off, I could always wander over to mid-on and have a joke with Stuart Broad.
That's just me wanting that supernatural tool to tell a story and also not wanting to be restricted by reality, with how we're telling a tale, because we are a heightened reality on Hannibal. There is a larger-than-life quality to the storytelling when it gets into particulars. I like the idea of being able to dismiss reality, depending on if we can sell it as part of the story.
I'm just trying to make the point that the story we're telling ourselves is often very different from the story we're telling the people around us.
During conflicts and tense situations, women often work in a more collaborative way, include a larger variety of viewpoints, and function more frequently outside traditional hierarchical means. Women leaders often take a consolidated and reconciliatory position in the society.
Complexity has and will maintain a strong fascination for many people. It is true that we live in a complex world and strive to solve inherently complex problems, which often do require complex mechanisms. However, this should not diminish our desire for elegant solutions, which convince by their clarity and effectiveness. Simple, elegant solutions are more effective, but they are harder to find than complex ones, and they require more time, which we too often believe to be unaffordable
Obviously, matches and all that stuff takes its toll on your body and so forth. But as you get sort of a bit older, a bit wiser, and a bit more experienced, you know also how to handle it.
People that have known me for a while tell me how they see me grown as an artist and as a writer. I think that this comes with continuing writing each day. I try to write as often as I can and explore more while I do it. I feel more comfortable with opening up and telling more of my story to everyone.
Finally, when all was said and done, the certainty (so often experienced, yet always new) that female charms, the kind that inflame the senses, are no more than kitchen smells: they tease you when you're hungry and disgust you when you've had your fill.
Do you know how writers often say the characters take over... But that is more or less what it always feels like to me, too. Even though that's just a way of describing how your brain is working, it's still what you tend to feel.
I want studios that make story-based games to start taking their stories more seriously. And that doesn't mean hiring a big shot writer from Hollywood; it means that story becomes integral to making your game. I don't see how you can achieve that without having an in-house writer that sits next to the designer, helping them make their levels, talking with the engineers about where we can tell the story more dynamically, pushing at technology.
Sometimes people go off in a slightly different direction of wanting to be different, of wanting to be special, of wanting to be more, and I think that those people are often - not always, but often - genuinely different in some way. Perhaps their gender orientation is not acceptable or popular, not the norm. Or, their physical design is literally, in some way, setting them apart. Or, in many cases, they feel the burden of their ordinariness so dreadfully that they strive to find some way of being unique. I think that can be a very positive thing, but it also can be negative, destructive.
One of the things I want to do with 'Desi Rascals' is go a bit deeper into the characters and their family lives and have a bit more heart and a bit more inter-generational story-telling, so it's not all about young people.
When I pick a story, I'm very much aware of the larger issues that it's illuminating. But one of the things that I, as a writer, feel strongly about is that nobody is representative. That's just narrative nonsense. People may be part of a larger story or structure or institution, but they're still people. Making them representative loses sight of that. Which is why a lot of writing about low-income people makes them into saints, perfect in their suffering.
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