A Quote by Rhianna Pratchett

Ideally, writers and narrative designers should be included much earlier in the process, where they can be of most benefit. However, although the industry is slowly getting used to fitting narrative professionals into games development, we're still going through a bit of a 'square-peg in a round hole' phase.
You had better be a round peg in a square hole than a square peg in a square hole. The latter is in for life, while the first is only an indeterminate sentence.
I guess the wildcard here is Terrence Malick. He supervised me while I was writing the script for Beautiful Country, and he is a genius, although not always easy to follow. What I learned from him is that the narrative can be tracked through all kinds of scenes, that the strong narrative thread is not always the one that is most obvious. Creating narrative with Malick was a bit like chasing a butterfly through a jungle. This approach to narrative is fun and complicated, something that makes the process of writing constantly interesting to this writer.
As newly created P2P businesses disrupt the status quo and compete with established companies, they face the difficulty of fitting a square peg into a round hole when it comes to existing regulatory regimes that don't contemplate their business models.
That's me. I can be me a bit at home, but I'm kind of like a square peg in a round hole.
I was always an odd girl; I managed to alienate a lot of people. I felt like a square peg in a round hole in the music industry and created a lot of neurosis for myself.
I used to think about video games, "This is clearly an amazing, new narrative medium, and it's going to be mind-blowing when people get to grips with what's possible within this medium." It took us a century to get really good at film. Video games are at a much earlier stage.
But then I have always been somewhat of a square peg in a round hole.
If you're meant to do something like writing and you end up going into banking or finance, your going to be miserable. You're trying to fit something into a square peg and a round hole. It's just never going to work.
It's just a moment that doesn't feel 100-percent truthful, a kind of a square peg/round hole situation. Which is why the preproduction on a movie is so important, because you can't just push those through.
This whole business feels kind of intense, like a bad fit. Round peg, square hole. But whatever, I'll take it.
I am the head of development at Giant Spacekat, a Boston-based studio that's an industry leader in making games for women. We are passionate about creating narrative games for the avalanche of new consumers who don't fit the old gamer stereotype.
You know, it was a small, independent movie and with Paramount becoming involved, it was obviously a good thing, but you can't put a round peg in a square hole.
Certain social situations make me feel like a square peg in a round hole. Realising you can connect to the human race through song makes me feel less alien.
Now, we're used to thinking of communism as being once-upon-a-time-all-things-were-owned-in-common, maybe-someday-this-will-come-again. And people agree that there is a sort of epic narrative going on here. I think we should just throw this narrative out, it's irrelevant anyway, and who cares who owns things? I don't. You know, we all own the White House. So what? I still can't go in, right?
You think you're in control, and you're trying to get that square peg in that round hole. You're frustrated, and you realize that you're not in control of everything. You need to just step back and let God.
The Democrats, because they are the media, still establish the narrative for Washington every day. And whatever that narrative is, the Republicans - for some reason (I think it's force of habit and years and years of conditioning) - still become subservient to whatever that narrative is.
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