A Quote by Richard Branson

If you do something for fun and create the best possible product, then the profit will come. — © Richard Branson
If you do something for fun and create the best possible product, then the profit will come.
Doing something out of town is so beautiful because it really becomes about the process, and the product will be a result of it, but process is what is the goal - to really see what works and create the best story possible.
The most we can hope for is to create the best possible conditions for success, then let go of the outcome. The ride is a lot more fun that way.
To create something you want to sell, you first study and research the market, then you develop the product to the best of your ability.
If you keep your eye on the profit, you’re going to skimp on the product. But if you focus on making really great products, then the profits will follow.
The best thing as an actor, the best tool you have is your imagination. That you kind of take things that have happened, and then go and expand on them. However small it is, you use your imagination to create what that reality is. There's something kind of fun when you're not old enough to do anything, driving a car, getting into a bar, drinking, going to a party you don't belong to, something when you're young in that innocent way.
The "non-profit" institution neither supplies goods or services not controls. Its "product" is neither a pair of shoes nor an effective regulation. Its product is a changed human being. The non-profit institutions are human-change agents. Their "product" is a cured patient, a child that learns, a young man or woman grown into a self-respecting adult; a changed human life altogether.
The ventures that keep things light and fun, easy to understand, that have a compelling story, a sexy retail product, will have an easier time getting people to rally around them and contribute. A start-up doing something that's difficult to communicate or doesn't offer any kind of retail product will have a tougher go at it.
My company invents all kinds of new technology in lots of different areas. And we do that for a couple of reasons. We invent for fun - invention is a lot of fun to do - and we also invent for profit. The two are related because the profit actually takes long enough that if it isn't fun, you wouldn't have the time to do it.
The smart way to build a literary career is you create an identifiable product, then reliably produce that product so people know what they are going to get. That's the smart way to build a career, but not the fun way. Maybe you can think about being less successful and happier. That's an option, too.
I believe that doing the right thing will not only create the best culture and the best product, but you'll also make the most money - even if you're making decisions that lose you money in the short term.
We try hard to provide the best user experience possible, and that means the best ads possible, so we work with the brands to come up with the best images.
When you set out to create a new product, you usually do not start by trying to think of something completely new. You think of a product or concept that is already 'normal' to the world and then try to make it better. You make it Super Normal.
...ultimately it come down to, are you making or are you destroying? If you try very hard to create ways of living, create dreams of what is possible, then you win. If you don't, you may make a fortune in ten years, but you're not going to be read in twenty years, and that's that.
And yet as a coach, I know that being fixated on winning (or more likely, not losing) is counterproductive, especially when it causes you to lose control of your emotions. What’s more, obsessing about winning is a loser’s game: The most we can hope for is to create the best possible conditions for success, then let go of the outcome. The ride is a lot more fun that way.
It's such a fun experience getting to kind of create something from nothing with your best friend.
Creating demand is hard. Filling demand is easier. Don't create a product, then seek someone to sell it to. Find a market - define your customers - then find or develop a product for them.
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