My philosophy is that once you get people compelled enough to sit down and play the game, the whole way you make the game successful is by giving them enough unique ways to do things. First, let them deal with pulling levers and things like that for a while. Then after they've mastered that, you give them something else to do, like getting through doorways by blasting them down with a cannon Next, you give them a monster-finding quest, followed by logic problems to figure out. You pace it that way. Assorted activities and the diversity of activities are what makes a game rich in my mind.
Whether the guys are nervous or just had mental breakdowns, it happens. The game is a game of mistakes. And how you deal with them and correct them and all the things like that is what makes this game great and makes hockey the sport it is.
One way to feel good about oneself is to not fail. The easiest way to not fail is to not try in the first place. So, I see lots of people give up before they start. That way they don't have to face uncomfortable failures. They can sort of "remain on the sideline while the game is going on." While this may make people feel good about themselves, it won't get them any power or success. As any successful salesperson will tell you, if you haven't been rejected, you haven't tried enough with enough people.
It's all about finding and hiring people smarter than you. Getting them to join your business. And giving them good work. Then getting out of their way. And trusting them. You have to get out of the way so YOU can focus on the bigger vision. That's important. And here's the main thing....you must make them see their work as a MISSION.
Life is like a game where you seek to overcome the obstacles that stand in the way of achieving your goals. You get better at this game through practice. The game consists of a series of choices that have consequences. You can't stop the problems and choices from coming at you, so it's better to learn how to deal with them.
Always keep your foes confused. If they are never certain who you are or what you want, they cannot know what you are like to do next. Sometimes the best way to baffle them is to make moves that have no purpose, or even seem to work against you. Remember that, Sansa, when you come to play the game.” “What . . . what game?” “The only game. The game of thrones.” -(Littlefinger)
There has to be an element of repetition for TV... You want people to be addicted to your show, and the way to get people addicted is not to give it to them once, but to give it to them a few times, until they get on board with it. It's just about finding that balance of the necessary repetition and making the things that are repetitive absolutely necessary while keeping everything else fresh.
Professional football in America is a special game, a unique game ... It is a rare game. The men who play it make it so. All of them are fearless. All of them are strong, quick. And all of them are part of a story that began long ago. A story written by men who found, in the sport, a demanding measure for their own courage and ability.
When people say (nice) things you take them as compliments and it's nice, but it won't help you win your next game. The thing I am trying to keep in mind is that relying on my past performance will not make me win my next game, it'll only get in my way.
To show my quarterbacks how much I believe in them, I let them pick their favorite plays that we'll run in the game. On the nights before a game we'll sit down in a hotel conference room and we'll have six third-down calls for certain distances.
If we want to give poor people soap we must set out deliberately to give them luxuries. If we will not make them rich enough to be clean, then empathically we must do what we did with the saints. We must reverence them for being dirty.
We always talk about experience and maturing, the best thing that can happen to a footballer is the game slows down for them. All of a sudden, they can see things, they can see passes, they can see space, the whole game opens up for them.
When you have beaten guys a few times, you don't want them to think they know how you are going to play them. You have to try and find different ways of beating them. You have to do things they don't expect sometimes, put something unpredictable into your game.
People are flawed. I like peaking into their flaws. The way to humanize them is not to play them in any general way, but to make them very specific. If you make them specific, they have hopes and dreams and loves and vulnerabilities and quirks and you get to know them and you get to appreciate them.
I try to distract with other things, but in my mind, it is always the game, especially the team, the shape, my players, what can I do, what is tomorrow, what can I give to them to improve them.
There are players like that - you know they have been rascals, and that you can bring them in, give them a new environment and get a length of time out of them, but they will always return to type. You can get something out of them, then you have to get rid of them.
A lot of players have told me they see me as a protector of my teammates, that, side by side, I'm there when something goes down, and I step up beside them and for them when things get nasty. I play the game hard, and I play it physical.