A Quote by Richard K. Morgan

'Syndicate' is technically the first game I worked on. — © Richard K. Morgan
'Syndicate' is technically the first game I worked on.
Syndicate is technically the first game I worked on.
I've worked for everything I've ever got and it's worked out. Even if I was the Cy Young Award winner I still would not want to feel that sense of entitlement. I would still treat every game like it's my very first game and my very last game.
The funny thing is that Sydney, who worked on the first film [Tron], developed a bike that had an exposed rider, but they couldn't do it because the computers weren't fast enough, so they gave it a roof, which became the iconic one. Ironically what we do now is basically what they envisioned in the first one but couldn't do technically. I mean this a full on homage in every aspect.
A syndicate is a group that has gotten together to pool their money so they can cover more contingencies. If I come to track with, say, $200, and I join a syndicate of 20 people, each of whom can bet $200, we can spread our bets, and that gives us a better chance of winning.
The first game I remember being ridiculously passionate about was Super Mario Bros. 2. It was the first game where you could play as Princess Peach. It wasn't just a game where the boys had their adventure. Peach was in the game and she was so powerful there.
As an athlete, success is not just about winning; it is about working hard and giving it all you have. I have always taken one match at a time and worked hard; when I succeeded, I worked further on the aspects of the game which worked for me; when I failed, I listed out my weaknesses and worked on them.
The very first game I worked on was for DreamWorks Interactive's 'The Lost World: Jurassic Park.'
I've worked at St James' and in the first game of the season there the fans will lift the players.
The privilege, and the challenges, of taking on Black Widow have never been lost on me. I worked on the first 'Spiderman' game as well as 'Fantastic Four,' and I had always wanted to be able to tell more of a character-driven comic book story than was possible to fit into a game narrative.
The first syndicating I tried was when two partners and I created a production company in 1952. We wanted to syndicate famous Bible stories and sell them for $25 a show.
My first game, I played the first play of the game and called a timeout and got sat down, got benched for the rest of the game, and we won the game. It was the longest day of my life. Long day. Very embarrassing.
I played without fear. I've done that since I first kicked a ball in my back garden as a five-year-old, whether it's been my first game, my 100th game, or my 500th game.
The first writing I did was short short stories for a newspaper syndicate for which I was paid five dollars a piece on publication.
In the past that you should choose a list of female action superhero movies that haven't worked. I don't believe they haven't worked because they had a female in the lead, I believe they didn't work because they weren't good. They weren't technically well done movies.
I had a toothache during the first game. In the second game I had a headache. In the third game it was an attack of rheumatism. In the fourth game, I wasn't feeling well. And in the fifth game? Well, must one have to win every game?
There's a lot of pressure to release a game early. In Syndicate's case there was a lot of pressure from us on distributors Electronics Arts to release it in March '93, and I said no.
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