A Quote by Richard Louv

I do not trust technology. I mean, I don't think we're in any danger of kids, you know, doing without video games in the future, but I am saying that their lives are largely out of balance.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
I am extraordinarily fascinated by the future of technology. We are in the early infancy of technology, and we have an opportunity to guide how technology develops and integrates into our lives. I talk a lot about the 'invisible interface,' or the idea that we can utilize technology without being absorbed into a screen.
For us, it's about having the game react to the player as much as possible. There's ways you can do that with technology, graphics, AI - we're doing some VR stuff right now - and so it's what we think is great about not just our games, but what's great about video games - how are they better than any other form of entertainment?
Technology is permeating every single thing we do... And to the extent that we can better expose our young people to all the different ways that technology can be used, not just for video games or toys, we're planning for the future.
I think video games are a huge part of our society now. Having kids play baseball video games helps them understand and love the game. It could actually push them to get out there and play the game for real. That's great for the sport.
I think it would be impossible to make a movie about video games if there wasn't some violence that we know from video games.
Without video games, I don't think I'd be where I am today with anything else in life.
Creating video games is an especially important act. To me, video games are something I both play and create, so they're "special." If I lost one half, the balance would crumble. I need to be able to both play and create games.
I am a kid from the '70s, when video games first started coming out, so I definitely have to say I am a video game junkie to this day.
I think the reason why video games are more popular as entertainment in difficult economies is that the cost per hour of video games is lower than any other form of entertainment.
Kids clearly help center you because you can't impress your kids. People are like, "Oh, are they so excited because you're Ironman?" My kids couldn't care less. They like it when I hang out and play dad. I impress them by playing video games with them and doing well. Your kids humble you.
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.
Some of the justifiable critiques has been by - been so successful in telling this story, you know, there's a danger of saying, oh, well, you know, we don't need to worry about this because that's absolutely not the case. What [Hans] Rosling is doing is showing us an overall global trend, which in a sense tells us how bad things were - doesn't mean to say the problems are gone, doesn't mean to say they're any less.
I am surprised by how not-adopted the video reply has been. What keeps other people from doing it, I think, is that they think a video comes across as 'I'm cool, look at how many e-mails I get.' That perception doesn't scare me, because I know who I am.
I think it's one of the coolest things especially as a young actor, actually at any time - even doing my stuff with Avatar - merchandising, video games come out and action figures and plushie toys. It really ignites the kid in you.
Video games in some ways are too powerful, they have too much resonance with kids. And it's very easy to overdose on video games and to let the outside world go by.
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