A Quote by Richard Posner

Violent video games played in public places are a tiny fraction of the media violence to which modern American children are exposed. Tiny - and judging from the record of this case, not very violent compared to what is available to children on television and in movie theaters today.
There is a report that says that kids who watch violent TV programs tend to be more violent when they grow up. But did the TV cause the violence, or do violent children preferentially enjoy watching violent programs?
A world where Congressmen spend 30 to 70 percent of their time raising money from a tiny, tiny fraction of the 1% is a world where that tiny, tiny fraction has enormous power. And it's that inequality in political power that enables this corrupted system to happen.
The more children see of violence, the more numb they are to the deadly consequences of violence. Now, video games like 'Mortal Kombat,' 'Killer Instinct,' and 'Doom,' the very game played obsessively by the two young men who ended so many lives in Littleton, make our children more active participants in simulated violence.
These data suggest very strongly that participating in the playing of violent video games by children and youth increase aggressive thought and behavior; increase antisocial behavior and delinquency; engender poor school performance; desensitize the game player to violence.
We cannot and will not ban the creation of violent video games. But, we can prevent the distribution of these disturbing games to children, where their effects can be negative
We cannot and will not ban the creation of violent video games. But, we can prevent the distribution of these disturbing games to children, where their effects can be negative.
I'm very careful about how I portray violence in my films. I do believe that violence, especially violent video games, are not a good thing for young kids.
I'm not a big fan of violent movies, it's not something I like to watch. And it's not my aim or goal to make a violent movie. My characters are very important, so when I'm trying to depict a certain character in my movie, if my character is violent, it will be expressed that way in the film. You cannot really deny what a character is about. To repeat, my movie end up becoming violent, but I don't start with the intent of making violent movies.
So, if falling crime rates coincide with the rise of violent video games and increasing violence on TV and at the cinema, should we conclude that media violence is causing the drop in crime rates?
A very tiny percentage of people with mental illness are also violent. We know this. The constant linking of the two together in national media is so misleading.
I was raised in Washington, DC, very violent place. I grew up with violence. My introduction to music was violent. The years I've spent on tours, some of that was extremely violent.
Of all the creative work produced by humans anywhere, a tiny fraction has continuing commercial value. For that tiny fraction, the copyright is a crucially important legal device.
Now, especially in public places, you always have that unease. When the children were cast, if I thought that they might be victims of violence because of participating in this movie, we would have chosen children from outside this country.
But, I don't know, the violence, I can't even talk about. We don't do a lot of violent shows. When I started in television, breaking a pencil was a violent act.
What's wrong with our children? Adults telling children to be honest while lying and cheating. Adults telling children to not be violent while marketing and glorifying violence... I believe that adult hypocrisy is the biggest problem children face in America.
But many researchers operate as if it is their responsibility to demonstrate that video violence has a direct effect on the behaviour of young children, because that will help to explain why society is becoming more violent.
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