A Quote by Richard Roxburgh

You have to sort of see the way that the character behaves, and what the character says and does, and claim it in the same way that you claim anything, really. — © Richard Roxburgh
You have to sort of see the way that the character behaves, and what the character says and does, and claim it in the same way that you claim anything, really.
Correlationism rejects metaphysical realism understood as the claim that the way the world is does not depend on how we take things to be. It also rejects the Cartesian corollary, i.e., the claim that the way the mind is does not depend on the way the world is.
When I'm writing, I try to have the mask of my character on as I'm walking through the world. When I'm not at my desk, the rest of the time, I try to stay in that character and see the world the way that character would It's almost like method acting in a way — keeping the character close the way the actor keeps a script close and always tries to be in character.
The ability to get inside your character's head in a graphic novel is really fun and useful because one, you can really define the character's voice and two, it's a way easier way to convey what the character's thinking by actually laying out what he's thinking.
Any character that can't be kept straight, to me, isn't a character who should be in the book - you know, anyone not vivid enough to have a claim on my attention.
Where does a character come from? Because a character, at the end of the day, a character will be the combination of the writing of the character, the voicing of the character, the personality of the character, and what the character looks like.
I try to write in a way where you care deeply what the next paragraph will be. I hear the rhythm of prose and that, to me, distinguishes great writing from ordinary writing. By the way, I don't even claim that I'm good. I claim that I value it.
'My character wouldn't do that.' That was always my favorite thing people say: 'My character wouldn't do that.' I said, 'Well, it says right here in this script your character does that.'
It really depends on what the screenplay is asking of you, and what your responsibility is to that character. You have the author's intent to deal with, you have the filmmaker's vision, and then you have your own wants, desires and needs for the character. It's collaborative. But I knew, right off the bat, that there was no way to go into some sort of pink-haired, clown-nosed character with Ronald McDonald shoes.
It's really an organic sort of process. You start off with the character on the page. You fall in love with that character and you have to represent that character well and I think it's just an evolution there. Using the accent and speaking the lines with the accent in fact opens the door to who the character really is.
You can't really claim too much ownership of your character. They really do belong to the writers, and in many ways, you're just their puppet.
My work sanitizes it (emotion) but it is also symbolic of commercial art sanitizing human feelings. I think it can be read that way.... People mistake the character of line for the character of art. But it's really the position of line that's important, or the position of anything, any contrast, not the character of it.
The claim that everybody sees the world differently is not a claim that there's no reality. It's a different kind of claim.
It is no more narrow to claim that one religion is right than to claim that one way to think about all religions is right.
I really feel our job as actors is to find a human experience in the character. So, for me, genre comes second; it's about script and the emotional journey of that character. Genre definitely has an impact, but it has more of an impact on the way the character is expressed. We all have the same core emotions of love, jealousy, rage - it's just how they're expressed.
The problem is if you play enough of parts in films that are sort of more financial products than anything or films in which the girl is a thankless, thoughtless, underwritten character along the way, you're no longer the person who had something fresh or vital to offer. I think it really does start to diminish some part of you, to put yourself through things you don't really want to be doing.
Obviously, with a CGI character, you're building a character in much the same way as a real creature is built. You build the bones, the skeletons, the muscles. You put layers of fat on. You put a layer of skin on which has to have a translucency, depending on what the character is.
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