A Quote by Rick McCallum

Producers don't really publicize movies. — © Rick McCallum
Producers don't really publicize movies.
We're really trying to make movies for TV. Producers and writers are taking risks that they weren't in the past.
Producers - we always think, "Well, producers are very powerful," but producers don't really have the power. It's the appearance they might, but they don't. Even the actors don't. Even the studio heads don't, because they're beholden to this corporation and what the corporation wants. So no one really has the power, and everybody's trying to get through the day, and everybody's nervous and desperate.
Everybody's trying to hold onto some shred of dignity in the process of it all, and, at the same time, never talking about how they don't have the power. No one has the power. So, you know, producers - we always think, "Well, producers are very powerful," but producers don't really have the power.
The people who've done well within the [Hollywood] system are the people whose instincts, whose desires [are in natural alignement with those of the producers] - who want to make the kind of movies that producers want to produce. People who don't succeed - people who've had long, bad times; like [Jean] Renoir, for example, who I think was the best director, ever - are the people who didn't want to make the kind of pictures that producers want to make. Producers didn't want to make a Renoir picture, even if it was a success.
Most of the producers don't know what they do. The misconception of the producers' function is really not a misconception. Most producers don't do a very good job.
I think when it comes to television as opposed to film, the producers really are the writers. We work with people who are purely financial producers.
I didn't come in as a writer that found producers, I came in under producers. So I've always respected the actual production process and producers in general.
Producers and studios want to make movies that are more appealing internationally and I think that you have to use your different cultures as an advantage to be able to make those movies.
I do have huge pressure in terms of making my animation, because a lot of audiences and producers are expecting me to make films with a lot of action. They all know that I'm very good at action scenes, but I tend to not use many, so they're all frustrated with me. But I do that intentionally. Yes, if I do a movie with a bunch of action, it's going to be a lot more successful than the types of movies I'm making right now. The producers often say, "Instead of using all these philosophical phrases, why don't you change this into an action scene?" But I intend to continue to make these movies.
It can really vary from movie to movie what the producer's role is and there are all kinds of producers. There are line producers who do a lot of the nuts and bolts work on the set.
I don't want to criticize any other designers, but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames.
I personally am not a huge fan of really gory, scary movies because I'm a wimp. I really like a suspenseful movies and movies that make you think.
Producers are the people behind the biggest artists in the game. We definitely deserve that title to be considered as an artist, because producers don't get the recognition and the credit that they really deserve a lot of the time.
In America, people really love movies here and it's part of the culture. Even in Germany, still sometimes, the theater is always bigger than movies. It's more art. Movies are more popcorn. Here, movies are really an art form.
Producers shoot movies where the tax incentives are.
I have done a lot of things off the field but I feel like in my heart I dont really have to publicize what I do for people because it is from my heart.
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