A Quote by Rob Manuel

Keep it simple, stupid. Good game design shouldn't keep you looking at the manual but should have enough depth where you feel like you bring something new to the game every time you play.
The last 10% of game design is really what separates the good games from the great games. It's what I call the clean-up phase of game design. Here's where you make sure all the elements look great. The game should look good, feel good, sound good, play good.
I could make Halo. It’s not that I couldn’t design that game. It’s just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.
Rules of Play is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design.
Every year I try to keep in excellent shape and improve some part of my game. I play in the offseason overseas to keep my game tuned up and hopefully improve a little in some area.
I feel like if you start letting other people dictate how you're going to play the game, you shouldn't play the game. That's just that simple.
Every game I play, I try to make sure I get something out of that match. So as a cricketer, I feel you have to move forward and keep believing in your ability.
I liked the game, I enjoyed the game, and the game fed me enough, and gave me enough rewards to reinforce that this is something that I should spend time doing, and that I could possibly make a priority in my life, versus other sports.
To me, cricket is a simple game. Keep it simple and just go out and play.
Always keep your foes confused. If they are never certain who you are or what you want, they cannot know what you are like to do next. Sometimes the best way to baffle them is to make moves that have no purpose, or even seem to work against you. Remember that, Sansa, when you come to play the game.” “What . . . what game?” “The only game. The game of thrones.” -(Littlefinger)
Game Over is a very frustrating game convention. In short, it means, 'If you were not good enough or did not play the game the way the designer intended you to play, you should play again until you do it right.' What kind of story could a writer tell where the characters could play the same scene ten times until the outcome is right?
You know what I think? Very few people play because they love the game. Most of them play because they make good money. They keep playing because of the money. I could care less about it. If I don't love the game, no check is going to keep me playing.
You go into each game looking to win. We're not looking at wins or losses because it proves something as a team. We go into every game trying to get better. As long as you compete, we're gonna play our hearts out; we're improving every day.
I never really understood the game until I saw Cruyff's Barcelona play. The first time that happened it opened up a new world to me. I began to understand that football was a collective thing, and that association between players meant you could keep the ball the whole game.
Yeah, I mean there's points in every game where you get a hit and you feel a little woozy. Not every game, but mostly every game you hit someone and you're like, 'Whoa, that was a good one.'
I've learned that every game is different. You could play one team and have a terrible game and the next time you play them have the best game of your career.
I feel that Im not losing the game for our team. Im trying to give us the best opportunity to win the football game. I did everything I could to lose the Jets game but we won. And the Patriots game, I didnt play well. I think that this year, I just come out and play smart football. I got some good advice the other day (from CBS Sports Dan Dierdorf): Every drive that ends in a kick is a good drive.
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