A Quote by Robert Fripp

Being a professional musician doesn't mean you spend 12 hours a day playing music. It means you spend up to 12 hours a day taking care of business, dealing with litigation, with the various characters who've stolen your interests, or fending off hostile lawsuits from former members of the band.
I used to work in kitchens, doing 12 or more hours a day of physical labor, so today, eight to 12 hours of cooking, chatting or filming feels like a vacation. When I have a scheduled 'day off,' I spend several hours writing, then I clean until I crash from fatigue. I don't relax well.
I mean the people who seriously, seriously play devote their lives to it sort of the way monks do. I mean you don't date, you go to bed at a certain time, you eat certain ways, you practice 10-12 hours a day. And I mean, the difference between practicing three hours a day and practicing 12 hours a day is everything. And I certainly never - I never trained seriously after the age of 16.
I like to work half a day. I don't care if it is the first 12 hours or the second 12 hours.
On an average day, I spend 12 hours listening to music. Very little writing.
When you spend 12 hours a day in front of a computer, that can become your world.
If workers are overworked, or companies hire temps at low wages, this fundamentally comes down to the quality of life for a person. It's bigger than wages. They should be able to spend time with their families. And if they're single, they should be able to have fun and not spend every day of their life working 12 to 15 hours a day and never get a chance to take care of their well-being. To me, that's part of living a good life.
At first, I spend about four hours a day writing. Toward the end of a book, I spend up to 16 hours a day on it, because all I want to do is make it good and get it done.
I spend 12 hours a day reading on most days of the year.
Most people define themselves by what they do - 'I'm a musician.' Then one day it occurred to me that I'm only a musician when I'm playing music - or writing music, or talking about music. I don't do that 24 hours a day. I'm also a father, a son, a husband, a citizen - I mean, when I go to vote, I'm not thinking of myself as 'a musician.'
People spend hours constantly checking and tweeting and Facebooking. And it's cool to check up on your friends and see what's going on in the world, but it's not cool to spend five hours of your day on the computer looking at the Internet.
Work only a half a day. It makes no difference which half-the first 12 hours or the last 12 hours.
Those 12 o'clock kick-offs can be good if you win as then you've got the rest of the day to celebrate and enjoy it. On the other hand, if you lose, it's not a nice feeling. You spend the rest of the day mithering about the game and going over it in your mind for the next eight hours.
Moving is what the deal is. I wish I could spend more time in places, but I find I either want to be in a place for an afternoon or like 10 days or a month. I don't like the two-day thing, so I just wish the drives were shorter so you could wake up, take a walk, and spend three hours in one part of the town. I always thought there should be 28 or 30 hours in a day - you know what I mean?
I spend hours playing chess because I find it so much fun. The day it stops being fun is the day I give up.
Make sure your characters are worth spending ten hours with. That’s how long it takes to read a book. Reading a book is like being trapped in a room for ten hours with those characters. Think of your main characters as dinner guests. Would your friends want to spend ten hours with the characters you’ve created? Your characters can be loveable, or they can be evil, but they’d better be compelling. If not, your reader will be bored and leave.
I sleep 12 hours and then work 24 hours. I've worked those irregular hours for the past three years. It's better to stay up day and night to come up with ideas. I usually get inspiration for game designing by working this schedule.
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