A Quote by Robert H. Schuller

All it takes is one idea to solve an impossible problem. — © Robert H. Schuller
All it takes is one idea to solve an impossible problem.
We cannot solve a problem by saying, "It's not my problem." We cannot solve a problem by hoping that someone else will solve it for us. I can solve a problem only when I say, "This is my problem and it's up to me to solve it."
I don't have much time to read. I'm more of a problem solver. I'll have an idea or a problem, and I'll learn what's necessary in order to do the idea or solve the problem. If I need to read a book, then I will, but it usually comes down to researching on the Internet and reading blog posts.
When you have a thousand children that die a day from lack of drinking water, that's a crisis and that's a crisis that we - we collectively as the world - know how to solve that problem. We know what it takes but we haven't had the will internationally to solve that problem.
Solving the population problem is not going to solve the problems of racism, of sexism, of religious intolerance, of war, of gross economic inequality. But if you don't solve the population problem, you're not going to solve any of those problems. Whatever problem you're interested in, you're not going to solve it unless you also solve the population problem. Whatever your cause, it's a lost cause without population control.
A good idea is something that does not solve just one single problem, but rather can solve multiple problems at once.
When I have one week to solve a seemingly impossible problem, I spend six days defining the problem. Then, the solution becomes obvious.
To make a product, to market an idea, to come up with any problem you want to solve that doesn't have a constituency with an otaku, is almost impossible... There's a hot sauce otaku, but there's no mustard otaku.
The basic idea of Games With a Purpose is that we are taking a problem that computers cannot yet solve, and we are getting people to solve it for us while they are playing a game.
There are always those who say legislation can't solve the problem. There is a half-truth involved here. It is true that legislation cannot solve the whole problem. It can solve some of the problem. It may be true that morality can't be legislated, but behavior can be regulated.
You can't solve a problem? Well, get down and investigate the present facts and [the problem's] past history! When you have investigated the problem thoroughly, you will know how to solve it.
I sometimes begin a drawing with no preconceived problem to solve, with only the desire to use pencil on paper... but as my eye takes in what is so produced, a point arrives where some idea crystallizes, and then a control and ordering begins to take place.
If you are unable to understand the cause of a problem it is impossible to solve it.
The problem of Eternity, of which the face of the Sphinx speaks, takes us into the realm of the impossible. Even the problem of Time is simple in comparison with the problem of Eternity.
People have been trying to do kind of natural language processing with computers for decades and there has only been sort of slow progress in that in general. It turned out the problem we had to solve is sort of the reverse of the problem people usually have to solve. People usually have to solve the problem of you're given you know thousands, millions of pages of text, go have the computer understand this.
It's much more interesting to watch someone who is ill-equipped to solve their problem fight to solve their problem than wallow in the knowledge that they're ill-equipped to solve their problems.
Some physicists solve that problem of the necessity of finely tuned physical constants ... by invoking the anthropic principle, saying, well, here we are, we exist, we have to be in the kind of universe capable of giving rise to us. That in itself is, I think, unsatisfying, and as John Lennox rightly says, some physicists solve that by the multiverse idea-the idea that our universe is just one of many universes.
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