A Quote by Robert Hilburn

With the Internet today, it is possible to do some mixed media things where you can write about an artist and link to a song or video by that artist. But that was unheard of in the years I was at the paper.
I thought there was a way of marrying what I wanted to do with filmmaking with pop videos, which I found out through a couple projects just wasn't possible. That's not saying anything about the artist. If you're making an Usher video, you're making an Usher video, not a film with an Usher song in it.
I think great art goes beyond the control of the artist. In some ways, art often makes itself and reveals things about that artist that maybe the artist is not fully conscious of.
It's important to tell the artist's story. It's their song! And it's always more fun to write together with the artist!
I count myself as not only just an artist, not only as a singer, but a business woman. I write my own songs; I write my own video treatments, manage other artists. I write for other artists; it's not just about getting on stage and singing a song.
Being an artist doesn't just mean you have a song. That doesn't make you an artist. The word 'artist' means so many different things, and I feel like to be a real one, you really have to do it all. The people that I think of as artists - Tyler the Creator, Childish Gambino, Kanye West - are doing the most.
I'm not deciding what the artist is going to write about because it's the artist. They're gonna have to sing that song for the rest of their life. When they're old and they're 80 and they have their show in Vegas, they're gonna have to sing that song for the rest of their life.
To be able to do a song with Kanye West and then a video with Hype Williams who directed the video, that's a highlight of any artist's' career.
My process in making a music video is pretty much a formula of talking to the artist. I've never made a video where I didn't talk to the artist before I wrote the treatment. Basically, I enter into it knowing we are collaborators.
I was associated with the Artist Placement Group in the early 1970s and David Hall, the video artist, was an Artist Placement Group artist. I was completely broke at that time, and he said to me, "Come and do some teaching" - he was head of department at Maidstone College of Art. And I went and did a couple of teaching days and practically the only person who showed up was David Cunningham [Flying Lizard's main man], with all of this finished work
Why was the painting made? What ideas of the artist can we sense? Can the personality and sensitivity of the artist be felt when studying the work? What is the artist telling us about his or her feelings about the subject? What response do I get from the message of the artist? Do I know the artist better because of the painting?
The trouble with science fiction is that you can write about everything: time, space, all the future, all the past, all of the universe, any kind of creature imaginable. That's too big. It provides no focus for the artist. An artist needs, in order to function, some narrowing of focus. Usually, in the history of art, the narrower the focus in which the artist is forced to work, the greater the art.
The purity of finding the right artist, that artist that's gonna be the next hall of famer, that artist that's gonna be the next headliner, lifting people out of their seats at Madison Square Garden, that song that's gonna be sung for hundreds and hundreds of years, that essence remains the same.
I'm a recording artist, a performing artist and a producing artist. All those things have everything to do with the outcome of my shows. I get myself studying every part of the game and not everyone has the characteristic to do that. In my mind, you need all three to become an artist.
I never considered myself an artist. I aspire to be an artist, but I never thought I had the depth or substance or gift to be an artist. I do think I have some talent, but it doesn't go as far as being an artist.
I was a huge fan of video games; I wanted to write something, and I saw the tools at my fingertips to upload a video to my audience, and that's why I'm here today. I think that freedom and the lack of gatekeepers, combined with people's passion, is what really the true spirit of Internet geekdom is about.
I was a huge fan of video games; I wanted to write something, and I saw the tools at my fingertips to upload a video to my audience, and thats why Im here today. I think that freedom and the lack of gatekeepers, combined with peoples passion, is what really the true spirit of Internet geekdom is about.
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