A Quote by Robert Zubrin

In the 1960s, reaching for the moon meant just that. It was a metaphor for attempting the impossible, and we attempted it, and we did it. And it inspired millions of people in every way. The number of science graduates in this country doubled in the 1960s at every level - high school, college, Ph.D.
Our goal here in New York is to ensure that every child who graduates high school is ready to start a career or start college and to dramatically increase the number of students that graduate from college.
My dad was a composer and a musician, but he never finished high school. His formal education was rather minimal from the standards of today's college graduates and Ph.D.'s, but he had a deep interest in questions of science and questions of the universe.
I just think winners win. And guys who won all the way through high school and college, the best player at every level, they have a way of making things happen and winning games.
When I was in high school in the early 1960s, I wanted to be an animator and even took art classes. But by the time I was in college, I realized I couldn't draw well enough.
People don't wanna take a chance. And I just feel like that's what it was, it's like that in every single level I've been in, from little league to high school and college.
Our record number of teenagers must become our record number of high school and college graduates and our record number of teachers, scientists, doctors, lawyers, and skilled professionals.
When I consider what people generally want in calculating, I found that it always is a number. I also observed that every number is composed of units, and that any number may be divided into units. Moreover, I found that every number which may be expressed from one to ten, surpasses the preceding by one unit: afterwards the ten is doubled or tripled just as before the units were: thus arise twenty, thirty, etc. until a hundred: then the hundred is doubled and tripled in the same manner as the units and the tens, up to a thousand;… so forth to the utmost limit of numeration.
I can't think of a comparable level of cultural excitement about something since Neil Armstrong landed on the moon in the 1960s.
The more you study quantum mechanics, the more crazy and incomprehensible it becomes. You truly do need a Ph.D. in very high level math and science to understand it at a high, high level.
I really had a rough time in middle school. Middle school to me was the way most people explain high school. Then in high school I had a blast. I basically did everything that you would do in high school or in college, so it really wasn't a difficult thing to pull out.
I believe that hundreds of years from now, history will be divided into pre-1960s and post-1960s.
A Division I college wrestling team has so many guys at such a high level it'd be like having every single guy in the gym being a top 10 UFC guy, and that's who you're competing against every single day. Most everyone has been wrestling since they were 5 years old. It's been their dream to wrestle in college. There's such a high level of intensity.
I think that with some education there are real possibilities at the high school and college level, but more so at the college level, to bring people into cycling.
Well, I had a lot of help from my father with the soldering and so on, and he was very good at math and was fascinated with computers, and so I was fortunate enough to have a bunch of exposure going all the way back to high school - this was in the 1960s.
Every film is a remake of a previous film, or a remake of a television series that everyone loved in the 1960s, or a remake of a television series that everyone hated in the 1960s. Or it's a theme park ride; it will soon come to breakfast cereal mascots.
I played against Kobe a lot when I was in high school during the summers, even in college, just being that guy in L.A. coming up. He always gave me advice here and there, and even the smallest things stuck with me. I watched every single thing that Kobe did, every game, every move. He made me a student of the game.
This site uses cookies to ensure you get the best experience. More info...
Got it!