A Quote by Roberta Williams

I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game.
Video games provide an easy lead-in to computer literacy. They can get you thinking like a video game designer and can even lead to designing since many games come with software to modify the game or redesign it.
Cloud Gaming means that the game doesn't need to be downloaded and run on your computer; it literally means the game runs out on the Internet, in the cloud, with the experience being streamed to the players.
You don't meet computer game characters when you use a controller. You control computer game characters.
Every time you turn on your new car, you're turning on 20 microprocessors. Every time you use an ATM, you're using a computer. Every time I use a settop box or game machine, I'm using a computer. The only computer you don't know how to work is your Microsoft computer, right?
I never claimed to be a computer engineer, but I did train as an industrial designer, and I am a consumer marketer, and I am very comfortable dealing with complex businesses and complexity in general and simplifying it - basically a systems designer.
I don't know why a computer game can't be an art form just as a puppet show or an opera is. I'm still interested in computer games as something I would like to work on someday.
I would say, you have a unique chance of learning more about the game of chess with your computer than Bobby Fischer, or even myself, could manage throughout our entire lives. What is very important is that you will use this power productively and you will not be hijacked by the computer screen. Always keep your personality intact.
I was the first to advocate the Web. But I am very troubled by this thing that every kid must have a laptop computer. The kids are totally in the computer age. There's a whole new brain operation that's being moulded by the computer.
I had no special training at all; I am completely self-taught. I don’t fit the mold of a visual arts designer or a graphic designer. I just had a strong concept about what a game designer is – someone who designs projects to make people happy. That’s his purpose.
We wanted to create an environment where if a game player enjoyed the 'writing style' of a particular game designer, he or she could look for the next game by that same author and not be disappointed.
All experiments that are related to the games when you have humans versus machines in the games - whether it's chess or "Go" or any other game - machines will prevail not because they can solve the game. Chess is mathematically unsolvable. But at the end of the day, the machine doesn't have to solve the game. The machine has to win the game. And to win the game, it just has to make fewer mistakes than humans. Which is not that difficult since humans are humans and vulnerable, and we don't have the same steady hand as the computer.
I've always felt that 'game over' is a state of failure more for the game designer than from the player.
When I'm in the game [softball], it's not so much mechanics. It's more of just trusting my teammates, trusting myself, trusting my preparation that we've put in to get there. When you're in the game, it's go-mode. There's going to be times when you're tweaking things but when you're in that game mode, you just want to think about that one next pitch.
What is the central core of the subject [computer science]? What is it that distinguishes it from the separate subjects with which it is related? What is the linking thread which gathers these disparate branches into a single discipline. My answer to these questions is simple -it is the art of programming a computer. It is the art of designing efficient and elegant methods of getting a computer to solve problems, theoretical or practical, small or large, simple or complex. It is the art of translating this design into an effective and accurate computer program.
Imagine you are writing an email. You are in front of the computer. You are operating the computer, clicking a mouse and typing on a keyboard, but the message will be sent to a human over the internet. So you are working before the computer, but with a human behind the computer.
I was obsessed with the idea of sitting next to someone and playing a game that we were both competing in, and we were also competing with the computer. That was mind-blowing to me at that time. It was just so cool to think about the computer being able to play with us, and then also [for] us to compete.
This site uses cookies to ensure you get the best experience. More info...
Got it!