A Quote by Roberta Williams

I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980. — © Roberta Williams
I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980.
I think the idealism has always been marketing. Even back in the early days of Apple and the 'pirate' mentality, they were building a computer that they wanted to differentiate from IBM and Microsoft.
Apple isn't the next Microsoft, you see. Apple is not the next anything because the role it aspires to transcends anything imaginable by Microsoft, ever. Google is the next Microsoft, so Google is seen by Ballmer as the immediate threat - the one he has a hope in hell of actually doing something about.
In the Mac vs. PC ads, Apple bills itself as the antidote to Microsoft. To love Apple wasn't to sell out. It was to buy in. Most people use PCs, but Apple has the mindshare.
When I left Apple, it had $2 billion of cash. It was the most profitable computer company in the world - not just personal computers - and Apple was the number one selling computer.
Every time you turn on your new car, you're turning on 20 microprocessors. Every time you use an ATM, you're using a computer. Every time I use a settop box or game machine, I'm using a computer. The only computer you don't know how to work is your Microsoft computer, right?
One of the ways that Microsoft beat Apple way back in the day was that they were a lot more open; today, in the world I come from, the free software and open-source world, Microsoft is not generally viewed as open; they're viewed as proprietary.
My favorite computer of all time? The Apple II that got me started, of course.
The reason why Apple computers have worked so well over time is that, unlike Microsoft, they don't bend over backward to be compatible with every piece of hardware or software in the digital universe. To code or create for Apple, you follow Apple's rules. If you're even allowed to.
Microsoft, Apple, Facebook all bought huge patent portfolios to further their strategic game. They're doing what I'm doing!
Microsoft first entered the living room with Ultimate TV way back in 2000 - a year before Apple's first iPod was announced. Ultimate TV offered consumers a DVR and supporting online services, including 14 days of programming and the ability to record 35 hours of programming. Microsoft's reach was then thwarted when Echostar acquired DIRECTV.
If an apple was magnified to the size of the Earth, then the atoms in the apple would be approximately the size of the original apple.
We now live in a world both in film and television where everything is based on something. You point out, "Star Wars" was an original screenplay, "Raiders of the Lost Ark," an original screenplay, "Ghostbusters" an original screenplay, "Back to the Future." All these things that people love were original ideas many years ago.
I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game.
In the original computer game of Doom, you not only have to kill things. You have to pulverise them.
Within the decade, Microsoft should have a minimum of 300 stores. They should do as well as the Apple Stores... [Microsoft] is going to experiment with holiday pop-up shops this year in various cities. I predict they will be hugely successful.
My opinion is that the only two computer companies that are software-driven are Apple and NeXT, and I wonder about Apple.
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