A Quote by Rodrigo Santoro

I enjoy playing evil, but not one-dimensional evil characters. I like the ebbs and cracks in the armor. — © Rodrigo Santoro
I enjoy playing evil, but not one-dimensional evil characters. I like the ebbs and cracks in the armor.
What is evil? Killing is evil, lying is evil, slandering is evil, abuse is evil, gossip is evil, envy is evil, hatred is evil, to cling to false doctrine is evil; all these things are evil. And what is the root of evil? Desire is the root of evil, illusion is the root of evil.
I have the belief that truly evil people, it's a genetic evil. I only have the experience of exploring the landscape of some of the characters I've played that people have labeled as evil; I don't think they're evil.
The problem of good and evil is not the problem of good and evil, but only the problem of evil. In opposition to good there are evil characters, but there are no good characters in opposition to evil. Evil is arguable, but good is not. Therefore the Devil always wins the argument.
When one has once accepted and absorbed Evil, it no longer demands the unfitness of the means. The ulterior motives with which youabsorb and assimilate Evil are not your own but those of Evil.... Evil is whatever distracts. Evil knows of the Good, but Good does not know of Evil. Knowledge of oneself is something only Evil has. One means that Evil has is the dialogue.... One cannot pay Evil in installments--and one always keeps on trying to.
I'm not interested in playing the villain as a loud caricature, one-dimensional character. I am trying to humanise evil. If you see my character in 'Aurangzeb,' I am not trying to act evil.
Annihilation itself is no death to evil. Only good where evil was, is evil dead. An evil thing must live with its evil until it chooses to be good. That alone is the slaying of evil.
Food is not evil, but gluttony is. Childbearing is not evil, but fornication is. Money is not evil, but avarice is. Glory is not evil, but vainglory is. Indeed, there is no evil in existing things, but only in their misuse.
The most unrealistic thing I've ever read in comics is when some group of characters calls themselves the Brotherhood of Evil or the Masters of Evil. I don't believe any character believes their goals to be truly evil.
I never want to make any characters one-dimensional, especially as women can often be portrayed as the dark one or the evil one.
God did not just overcome evil at the cross. He made evil serve the overcoming of evil. He made evil commit suicide in doing its worst evil.
Playing evil is just not interesting. I don't think anyone who does evil stuff thinks they're doing evil stuff. That's the scary part.
I think what's exciting about playing a villain - particularly a villain who's totally unapologetic about their evil intentions - is that it's not anything remotely like what you get to do in real life. You're never allowed to be evil and not feel bad about it afterwards, let alone be evil, period.
When I did The Fifth Element [1997], it was like, "Oh my goodness, who is this character?" I loved doing Resident Evil, but Resident Evil is Resident Evil with or without me. It's an entity of its own. It's not like Milla made Resident Evil.
Some people give themselves over to their most evil desires, and those people becomes evil. But in general, it's reductive to think of evil as something foreign and separate from the rest of us. Evil is part of everyone. We all have the capacity to commit evil acts.
Evil cannot be "treated" -- nor should it be. Evil has to [be] confronted and destroyed and it matters not why the evil is in play. Society has no obligation to try to rehabilitate evil.
I mean, evil and boredom. Evil and ennui. Evil and the lack of stimulation. Evil and sluggish blood.
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