A Quote by Ron Rash

On the last drafts, I focus on the words themselves, including the rub of vowels and consonants, stressed and unstressed syllables. Yet even at this stage I'm often surprised. A different ending or a new character shows up and I'm back to where I began, letting the story happen, just trying to stay out of the way.
Out of the simple consonants of the alphabet and our eleven vowels and diphthongs all possible syllables of a certain sort were constructed, a vowel sound being placed between two consonants.
When we listen to improvisational jazz, or solo classical violinists, the way they phrase and inflect melodies feels vocal, like they’re talking to us. When I was figuring out how to perform solo, I wanted to move back and forth between bass riffs, melody, and harmony, so I often used sounds instead of — or alongside — the words of a song. I found that if I sang a line using the consonants, vowels, shadings, and inflection we recognize as human language sounds, people responded as if I were talking to them.
I can certainly be surprised by turns a story takes, but usually not once I'm actually in the writing/drawing stage. In the plotting stage, anything can happen. That's why I try to finish that part before I start writing. I may be exaggerating here - I'm sure there are times when I think of something part-way through that changes the story, but the ultimate outcome doesn't change. Or not yet. It could always happen.
Vowels were something else. He didn't like them and they didn't like him. There were only five of them, but they seemed to be everywhere. Why, you could go through twenty words without bumping into some of the shyer consonants, but it seemed as if you couldn't tiptoe past a syllable without waking up a vowel. Consonants, you know pretty much where you stood, but you could never trust a vowel.
Between New York and L.A., and all of us who are actors, I feel like we're just one big, cast repertory company, all running back and forth between the coasts and between different shows. There is a wealth of great character actors, who show up, here and there, on different shows. I love the fact that we're allowed to do that.
The thing is to sift out the important sounds, little syllables and vowels that bring hints of their lost words, and not to mistake the fossil for the life, or the kiss for the love, not to mistake the fragment for the sentence.
I write lyrics really fast. When it's time to write, I usually put them off until the very end and then when it's time to write I can just sit down: I sing the melody, whatever the melody is, because that's the first thing that's already been there for a long time; I start singing it and I start creating consonants and vowels; then they turn into words; then all of the sudden one sentence will happen; then that sentence will dictate how the rest of the sentences happen.
After three League games, we have the same number of points as last year even if we have played two away games this time round, ... As we got back on the right track last season, including making up an eight-point gap in a few games, we just need to stay calm.
I began acting at age eight, but if you don't stay on your game then people pass on you. Being on a show, it's a little easy to get comfortable, so I'm trying to get back on it. I'm taking some acting classes and watching movies, and I'm just trying to stay up with other actors.
There is a remarkable nimbleness of style, a balancing act of tone, in Voltaire, which is hard to bring off on stage. When you speak the words out loud, the effect is very different from when you read them. So one needs to do something new with a stage performance, not simply 'tell the story'.
It's often hard to determine, especially in early drafts, whether or not a story has a bona fide complication. Remember this: A complication must either illuminate, thwart, or alter what the character wants. A good complication puts emotional pressure on a character, promoting that character not only to act, but to act with purpose.If the circumstance does none of these things, then it's not a complication at all - it's a situation. This situation, or setup, might be interesting or even astonishing, but it gives the story no point of departure.
I hate first drafts, and it never gets easier. People always wonder what kind of superhero power they'd like to have. I wanted the ability for someone to just open up my brain and take out the entire first draft and lay it down in front of me so I can just focus on the second, third and fourth drafts.
I'm someone who loses 80 to 90 percent of the time. Even when I lost, I put my body on the line and I told the best story. If I stood out, if my attitude towards fighting was different, I found a way to stay around and keep revamping myself and my character.
Sometimes I just start humming something, find a melody I like a lot, and if it sticks around for a couple days, a few words will lock themselves into place. I might just get the first line. Then words just keep falling into the syllables. The choruses kind of write themselves and verses I have to work at a little bit.
Even in relativity theory even though you can analyze space - time in terms of this four-dimensional geometrical structure one of the dimensions is different. And this shows up in the equations. It has a different sign - rather than plus it shows up as a negative minus. So even in relativity theory time is distinct from space in terms of the way in which these dimensions manifest themselves in the equations.
A character does seem to have a life of its own, but I have what I'd describe as a very fluid relationship with them - as I'm thinking of what they will be like, they shift in and out of focus - they are a projection of some idea inside of me, even if a character is inspired by an actual person, I'm well aware that it is not that person. My job is to identify the essence of the character, and to bring them to life long enough to commit the acts, say the words or simply "be" in a way that allows them to affect and be affected by other elements and events in the imaginary world of a story.
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