A Quote by Ross Duffer

We weren't playing much Dungeons and Dragons, we were mostly playing Magic the Gathering, but very similar. And we would go out in the woods and you felt like you were on these adventures.
Magic: The Gathering is like Dungeons and Dragons if D&D was played with cards and didn't take 18 weeks.
I met my first boyfriend when we were 13, playing 'Dungeons and Dragons' in the basement of my local comics shop. We were from the same small town in Maine but went to different schools.
Simon grinned. "You've never heard of Dungeons and Dragons?" "I've heard of dungeons," Jace said. "Also dragons. Although they're mostly extinct.
I started playing video games, and in 1978 I discovered Dungeons & Dragons and started game-mastering and writing my own adventures and creating my own worlds.
The story of our band is that we were this relentless touring band in those early years. We were leaving day jobs and going off on the road and having fun and seeing the country for the first time. We were playing Chinese restaurants and basements and record stores and houses. We were crashing on floors and it was all new and exciting. It was like a vacation. It didn't feel like work. I couldn't wait to go on tour back then. I would be sitting at my day job or my apartment, just itching to go. There were so many adventures that were about to happen.
Growing up I was a total movie-holic, but I always wanted to play the role that Clark Gable was playing or Spencer Tracy was playing. I was really never interested in the parts that women were playing. I found the parts that guys were playing were so much more interesting.
My parents would tell us to go outside and play or to do creative stuff, but television was very limited. So we used our own creativity to entertain ourselves. We were out in the woods a lot making huts and playing horses.
From the very beginning, I had a lot of female role models in music. I would go to shows, and there were always women fronting bands and playing guitar or backing up and playing drums or bass in a band. That probably contributed to my belief in myself to go out and perform for people.
I was just a very emotional player. I wore my emotions on my sleeve. I pretty much told you how I felt. I didn't mince words, so to speak. If I felt bad, I let you know that I felt bad. If I felt you were playing sorry, I told you. If I was playing sorry, I told myself that. I came from an era when losing really hurt. I didn't see anything good about it.
When I'm representing my music live I think of it very much in a rock band sense. When I first started doing festivals in the 90s there really weren't other DJs playing the stages I was playing. So I felt I was being afforded an opportunity to kind of make a statement about what DJ music can be live. In the 90s, if you were a DJ you were in the dance tent, and you were playing house music and techno music. There was no such thing as a DJ - a solo DJ - on a stage, after a rock band and before another rock band: that just didn't happen.
I felt that people would criticize everything. I was so scared about playing Paris. I was very much aware that the greatest concerts my father and mother had done were there. I was sure people would be very tough.
I loved Dungeons & Dragons. Actually, not so much the actual playing as the creation of characters and the opportunity to roll twenty-sided dice. I loved those pouches of dice Dungeon Masters would trundle around, loved choosing what I was going to be: warrior, wizard, dwarf, thief.
I loved 'Dungeons & Dragons.' Actually, not so much the actual playing as the creation of characters and the opportunity to roll twenty-sided dice. I loved those pouches of dice Dungeon Masters would trundle around, loved choosing what I was going to be: warrior, wizard, dwarf, thief.
I remember playing in Union City, and we had crap games after we finished playing at night. We would go next door to the cab stand where they were playing gin rummy and betting $1,000 a hand.
I came ready to fight Genghis Khan and I walk in on a shut-in playing the biggest Dungeons and Dragons game in history.
I had been playing since I was 2 years old, never remembering a life without music, always playing everything naturally and mostly by ear, and all the grownups wanted were more scales and drudgery out of me.
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