A Quote by Ross Levinsohn

Fox Interactive Media's acquisitions of Newroo and kSolo demonstrate our commitment to empowering users with interesting tools that they can use to further enhance their online experience and online identity.
Stevie didn't use the technology to drive the song. He used it to enhance. I use the tools to further my work, I don't use my work to further the tools.
When I am abused online I take snapshots for evidence, I report it to the social media platform and I ban the abuser. If I am threatened with violence I report the abuser to the police. It is vital to remember that threatening violence online is just as illegal as it is offline. Know your rights and the reporting procedures of any online platform you use.
More platform-sensitive generations will make distinctions between online and in-person intimacy, whereas fourteen-year-olds have very nuanced online selves and might embody their virtual identity in the physical, analogue version of themselves. They have a much more pluralistic understanding of the self. I don't think we'd be here now in this amazing sexual and gender revolution without the online space where young people can see and share other versions of identity and sexuality.
Schoolchildren are not taught how to distinguish accurate information from inaccurate information online - surely there are ways to design web-browsers to help with this task and ways to teach young people how to use the powerful online tools available to them.
Why do we not have online voting? There's a security system in place already - on our cellphones. We already use biometrics to log into our banking. We use it to log into our health records. Why can't we have online safe and secure voting?
With the rapid growth of Internet users in China bringing online video into a new paradigm, the market scale we first envisioned as an online video website back in 2006 has grown significantly.
I think blogging and the ability to instantaneously respond to news items has changed the way we approach all media. We're seeing people talking back to columnists, and going much further in the sexual realm than most papers, even alternative weeklies, will publish. I'm surprised more papers aren't having people do what you're doing with an online only column, and to be honest, I read almost all the media I do read online, and plenty of other people do, too, so I don't know what's stopping them.
You have to be really careful with what you put out on social media and who you're talking to online... You can't just trust someone that you meet online. People aren't always who they say they are.
Designing Online Communities is a must-have for anyone designing or researching online communities, particularly for learning. Owens' work is both comprehensive and eminently readable, a sweeping look at the technologies, design patterns, and cultural forms they produce that is both theoretically ambitious and grounded in examples and tools that will help you develop, research, and manage online communities.
With Stripe, people who previously operated online or offline in a very limited capacity now have all the tools to work like a real online business. That's a very valuable thing.
No, playing online is an entirely different experience and classical chess events never happen online.
Since the first announcement of 'Korra' a few years ago, our fan presence online has just been huge and it's really active online. And as TV distribution evolves, even between 'Book 1' and 'Book 2,' it's evolved even more, our audience is increasingly online.
I use Instagram as an online gallery to display my work. For me, it's almost more important to exist online than it is in real life.
The quicker we can transfer our online connections to offline ones, the more meaningful social media becomes; rather than just leaving them there and chatting to people. So I really believe in the transfer of online to offline and I think that can make a huge impact.
Brands' use of social media is not a matter of yes or no. It is simply a matter of how and when. The next generation of consumers will expect their brands to always be available, providing interactive experiences and bringing value to our lives by taking advantage of social media tools in their marketing communications
The problem of online identity is expressed best in an old 'New Yorker' cartoon with a picture of a dog next to a computer, and the dog says, 'No one online knows you're a dog.'
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