A Quote by Rubina Dilaik

I realized that I am not meant to relax all the time. I have gotten into the system of working for 12 hours. — © Rubina Dilaik
I realized that I am not meant to relax all the time. I have gotten into the system of working for 12 hours.
Even if I am working 12 hours a day, I want to be working, not sitting in my room for eight hours waiting for my shot.
I used to work in kitchens, doing 12 or more hours a day of physical labor, so today, eight to 12 hours of cooking, chatting or filming feels like a vacation. When I have a scheduled 'day off,' I spend several hours writing, then I clean until I crash from fatigue. I don't relax well.
Most of the time is with the family. Most of the time, is all the time. When we work it's a very intensive chunk of time. We work for 12 hours a day, 14 hours a day is common. And we'll do that for a few months and then we get to relax a little bit.
I went to work at 11 years old. I became governor. It's not a big deal. Work doesn't hurt anybody. I'm all for not allowing a 12-year-old to work 40 hours. But a 12-year-old working eight to 10 hours a week or a 14-year-old working 12 to 15 hours a week is not bad.
For every game we play, I might have spent 12 hours working on the video alone. In an hour, the players have to understand everything you have seen in 12 hours.
I am not able to think about this as a job, like work. It's 12 or 13 hours, but for me, it's not working.
When I was working actively, I used to be in the studios for 12 hours. I didn't have any time for my family.
If you have nothing to hide, if you're actually working for eight hours, or 10 or 12 hours, however long people decide to work, it's OK to have windows around conference rooms, it's OK to have cubicles. Because you're actually working. If you're not working, doing social media and spending half the day for personal stuff, then an environment like this will actually bother you.
I sleep 12 hours and then work 24 hours. I've worked those irregular hours for the past three years. It's better to stay up day and night to come up with ideas. I usually get inspiration for game designing by working this schedule.
I've been working pretty much 12-16 hours a day, six or seven days a week since May of 2003, and every time I see a photo of myself, I realize that there is never a time when I don't look exhausted.
If you're doing an hour-long show, you're working movie hours, doing a 12-15-hour day. We work three or four hours a day, and get every third or fourth week off to give the writers time to write. It's the cushiest job in Hollywood.
I like to work half a day. I don't care if it is the first 12 hours or the second 12 hours.
I am a freelance programmer so I am flexible about my working hours and have quite a lot of free time.
As a working mum, it's really hard to find time in the day to just relax and take a break. I am constantly on the go.
I always thought I would be the person who sat in the chair for 12 hours. Then I realized there are only three people who do that job.
When I am working, I know this is my work so I can be focused for three hours, four hours, or whatever, and then outside I am a person like you or the children playing soccer in the street.
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