A Quote by Ryan Bethencourt

Simple genome engineering of bacteria and yeast is just the beginning of the rise of the true biohackers. This is a community of several thousand people, with skill sets ranging from self-taught software hackers to biology postdocs who are impatient with the structure of traditional institutional lab work.
My parents had a software company making children's software for the Apple II+, Commodore 64 and Acorn computers. They hired these teenagers to program the software, and these guys were true hackers, trying to get more colors and sound and animation out of those computers.
Software engineering is the establishment and use of sound engineering principles to obtain economically software that is reliable and works on real machines efficiently.
All great contemporary artists, schooled or not, are essentially self-taught and are de-skilling like crazy. I don't look for skill in art... skill has nothing to do with technical proficiency... I'm interested in people who rethink skill, who redefine or reimagine it: an engineer, say, who builds rockets from rocks.
Jobs offshoring began with manufacturing, but the rise of the high-speed Internet made it possible to move offshore tradable professional skills, such as software engineering, information technology, various forms of engineering, architecture, accounting, and even the medical reading of MRIs and CT-Scans.
I always have believed in the value of the diversity and resilience and just, really, the different skill sets that our community has. But we've never been able to find the right platform and find the right environment for us as a community - for us as a professional community.
A hacker is someone who enjoys playful cleverness—not necessarily with computers. The programmers in the old MIT free software community of the 60s and 70s referred to themselves as hackers. Around 1980, journalists who discovered the hacker community mistakenly took the term to mean “security breaker.”
There is no one "root of all evil" in software development. Design is hard in many ways. People tend to underestimate the intellectual and practical difficulties involved in building a significant system involving software. It is not and will not be reduced to a simple mechanical "assembly line" process. Creativity, engineering principles, and evolutionary change are needed to create a satisfactory large system.
Software substitution, whether it's for drivers or waiters or nurses ... it's progressing. ... Technology over time will reduce demand for jobs, particularly at the lower end of skill set. ... 20 years from now, labor demand for lots of skill sets will be substantially lower. I don’t think people have that in their mental model.
I think the term "interbeing" has cropped up in a lot of places. It's in the atmosphere, because it's just so true, and the time for that truth to be revealed to mass society is here. It's like in those French bakeries where they don't need to add yeast to the dough, because the yeast is so ambient in the air that the dough gets quickened whether or not you add yeast to it. Many people, even without doing a whole lot of study and reading, are coming to the same kinds of conclusions and perceptions about the world as I am.
Cultures, along with the religions that shape and nurture them, are value systems, sets of traditions and habits clustered around one or several languages, producing meaning: for the self, for the here and now, for the community, for life.
To show our simple skill, That is the true beginning of our end.
Hard times and funky living can season the soul, true enough, but joy is the yeast that makes it rise.
In a small lab, if you make a mistake, you can go in the next day and fix it. But here, when you are committed to spending a hundred thousand or a million dollars, you can't fix it later. You need to have a system of checks and balances internally. In particle physics, that's just part of the structure.
Some software is actually pretty good, by any standard. Think of the Mars Rovers, Google, and the Human Genome Project. Now, that's quality software!
We have 200 trillion cells, and the outcome of each of them is almost 100 percent genetically determined. And that's what our experiment with the first synthetic genome proves, at least in the case of really simple bacteria. It's the interactions of all those separate genetic units that give us the physiology that we see.
There are over 50 brilliant scientists working at my lab, and being sensitive to their needs is among the top skill sets that scientists like me have to learn.
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